Yeah, and I wonder how many legitimate customers have been hit with this anti-piracy measure (assuming it is indeed a legitimate anti-piracy measure and not just the more typical case of EA screwing something up). If the answer is "more than zero," then this is a failed anti-piracy measure, in my eyes.
Also, as mentioned in the comments, crackers "fixed" this "bug" within half a day after the game launched, so that also makes it a failed anti-piracy measure.
(EDIT) And, as is the case every single damn time an article about piracy comes up, the comments devolve into arguments between die-hard anti-piracy purists and people who either try to justify their piracy or just plain don't give a shit. I really, seriously need to try harder to stick to my "never read comments on the Internet" policy that I've been sorely neglecting lately.
I will definitely agree with the comments saying that The Sims is a series that punishes early adopters, though. Then again, there are very few games out there these days that don't punish early adopters in one way or another. (/EDIT)
Also, as mentioned in the comments, crackers "fixed" this "bug" within half a day after the game launched, so that also makes it a failed anti-piracy measure.
(EDIT) And, as is the case every single damn time an article about piracy comes up, the comments devolve into arguments between die-hard anti-piracy purists and people who either try to justify their piracy or just plain don't give a shit. I really, seriously need to try harder to stick to my "never read comments on the Internet" policy that I've been sorely neglecting lately.
I will definitely agree with the comments saying that The Sims is a series that punishes early adopters, though. Then again, there are very few games out there these days that don't punish early adopters in one way or another. (/EDIT)