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Just finished Ara Fell: Enhanced Edition. It's pretty cool. Shades of old-school SNES RPG (intentional, of course). The story is fairly typical, i.e. you're playing as a normal person who gets wrapped up into a huge "save the world" plot, but it's still pretty good. (It's technically not a "you're the chosen one" plot, as basically anyone could have stumbled onto the MacGuffin that got the plot rolling, but... yeah, it's pretty much an "only you can save the world now" plot. In any case, as with most stories, it's the little things, the details, that make it unique, even if it's not super-original overall. And... I've long been a believer of the notion that originality isn't exactly the be-all end-all of storytelling, anyway, so I'm not sure why I'm harping on this point in the first place, really.)

I thought at first it was just going to be yet another of the roughly forty billion or so RPG Maker games you can find on Steam lately (not that it necessarily would have been a bad thing if it had been), but it's got more than that going for it. Helps that the Enhanced Edition was remade in Unity with new stuff that wasn't in the original. The original RPG Maker 2003 version is included as well, at least on PC, but I haven't played that version and probably won't.

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