Started playing Terrariaagain. This time, I've turned auto-save back on and will only turn it off temporarily, when I feel the need to do so, rather than just leaving it off all the time.
I keep forgetting I have Terraria in my steam collection to be honest. Then again if I were to start playing that again it'd be a good candidate for the PS4 streaming... assuming I could get use to using a controller for that kind of game. But then again playing with the mouse/keyboard was weird as well since I'd need to rearrange all the keys the way I did minecraft.
If by chance we ever wanted to play multiplayer or something at some point, we'd both have to be using the PC version (or else I'd have to get a PS4, which isn't happening any time soon), since it's not cross platform.
For just normal (non-streaming) multiplayer, I suspect I could do that for Terraria. Assuming my computer still runs it... just tried starting it up, and it took a bit but afterwards it didn't seem to be lagging, at least on the title screen.
I'll try to play it a bit on PC between now and the weekend to get use to the controls. If you want to attempt some multiplayer on either saturday or sunday let me know. Just remember I'm going to be mostly clueless about it and just collecting everything I see like a packrat.
That would be pretty cool. Either day, whichever is better for you.
I'm okay with starting a new character/new world, too.
And yeah, grabbing everything, up to and including taking the chests you find other stuff in, is a pretty good strategy, as just about everything is eventually useful for something, even if it might just be for building materials/furniture/etc. Basically, almost everything you find, including weapons and equippable gear, can be shown to the Guide NPC to see all the crafting recipes it's used in, though granted some of it won't actually be craftable until later, when Hardmode materials become available.
Saturday might be better then. We can try starting off with Terraria for a while, then if NMS really does let PS4 and Steam to network, we can switch to that for a while after. When I wake up on Saturday (I sleep during the day so that's like supper for most people!) I'll send a msg on dreamwidth and we'll try to work on a start time. Won't be streaming the PC of course, but if we go to NMS I'll start streaming it.
Noticed on twitch I can do temporary saving of videos (14 days apparently) so I'll probably configure it to save the steams. That way you'll at least be able to watch it later on if you get a notice while asleep.
For Terraria, I can host if that's okay. I can also go ahead and generate some fresh worlds beforehand, mainly to make sure we don't have open caves/huge holes in the ground right near the spawn point. I usually tend to trash those worlds and generate a different one if I get that sort of thing, since I prefer worlds with mostly flat-ish land near the spawn.
For world size, would you prefer Small or Large (or Medium, I guess, though I've never bothered with those)? There are pros and cons to each.
Small worlds still seem pretty huge to me, regardless, but with that said, there tends to be less stuff in them or, rather, fewer instances of the same stuff. Perhaps less variety of stuff, as well. It would be easier to find the floating sky islands on a Small world, though there would be fewer of them (meaning less chances for sky island loot, unless we just jumped to different worlds specifically for the purposes of farming sky islands or whatever). Also, with a Small world, we'd be able to get to the hell/underworld layer and activate Hardmode a lot sooner. Though whether we'd be strong enough to defeat the Wall of Flesh when we got there is another matter entirely, of course.
With Large worlds, it would take longer to reach the stuff that's farther toward the edge of the map (like to the oceans on either end, or the dungeon, or the jungle, etc. when going horizontally, or to the cavern or underworld layers when going downward), but there tends to be more to each of those when you do get to them. You'll also be more likely to see larger swaths of the same biome in each (e.g. more contiguous forest, etc. especially near the spawn point, etc.) Also, with Large worlds, there tends to be more of the unique landmarks/landscapes, like sky islands or giant trees or giant bee hives and the like.
I guess basically the choice is between more variety, but with more travel time to get to said variety, versus easier to find and get to the stuff that is there, even if there won't be as much of it.
When I'm playing solo, I tend to like to start on a Small world, but then eventually "settle" on a Large world. Right now, in my current playthrough, I'm still on a Small. That said, any size is fine with me for multiplayer.
And with all that said, it's not like I can't just make at least one of each and we can jump back and forth as we want. Besides that, we'd probably want at least one each of Corruption and Crimson worlds, as well, whatever the world size.
Also, from what I understand, multiplayer performance/lag shouldn't be affected by world size, at least as far as network issues go. But Large worlds would use more memory, I guess, so that could potentially be an issue.
I suppose you could make some large worlds. We'll how it goes from there. I still suck at Terraria all the same. Managed to make a small place to hang out for during the night in a test world. Didn't see any lag after it was all set up at least, although it took a minute to actually start the game.
Oh, and I just got finished reinstalling No Man's Sky a couple hours ago, so I'm cool with that if you want to do that, too. I'm actually fairly interested in getting back into that, too, to see whatever new shit they put in with the two or three expansions they've released since the last time I played it. That said, I haven't yet launched it, and I'll probably just wait until Saturday to do so. I guess I ought to look into how multiplayer works on that, as well. I don't even know yet how we go about connecting to each other in that, or how we go about meeting up in-game or whatever.
no subject
Date: 2022-02-01 12:39 pm (UTC)From:no subject
Date: 2022-02-01 06:02 pm (UTC)From:no subject
Date: 2022-02-02 09:10 am (UTC)From:I'll try to play it a bit on PC between now and the weekend to get use to the controls. If you want to attempt some multiplayer on either saturday or sunday let me know. Just remember I'm going to be mostly clueless about it and just collecting everything I see like a packrat.
no subject
Date: 2022-02-02 07:07 pm (UTC)From:I'm okay with starting a new character/new world, too.
And yeah, grabbing everything, up to and including taking the chests you find other stuff in, is a pretty good strategy, as just about everything is eventually useful for something, even if it might just be for building materials/furniture/etc. Basically, almost everything you find, including weapons and equippable gear, can be shown to the Guide NPC to see all the crafting recipes it's used in, though granted some of it won't actually be craftable until later, when Hardmode materials become available.
no subject
Date: 2022-02-03 10:47 am (UTC)From:Noticed on twitch I can do temporary saving of videos (14 days apparently) so I'll probably configure it to save the steams. That way you'll at least be able to watch it later on if you get a notice while asleep.
no subject
Date: 2022-02-03 10:52 pm (UTC)From:For world size, would you prefer Small or Large (or Medium, I guess, though I've never bothered with those)? There are pros and cons to each.
Small worlds still seem pretty huge to me, regardless, but with that said, there tends to be less stuff in them or, rather, fewer instances of the same stuff. Perhaps less variety of stuff, as well. It would be easier to find the floating sky islands on a Small world, though there would be fewer of them (meaning less chances for sky island loot, unless we just jumped to different worlds specifically for the purposes of farming sky islands or whatever). Also, with a Small world, we'd be able to get to the hell/underworld layer and activate Hardmode a lot sooner. Though whether we'd be strong enough to defeat the Wall of Flesh when we got there is another matter entirely, of course.
With Large worlds, it would take longer to reach the stuff that's farther toward the edge of the map (like to the oceans on either end, or the dungeon, or the jungle, etc. when going horizontally, or to the cavern or underworld layers when going downward), but there tends to be more to each of those when you do get to them. You'll also be more likely to see larger swaths of the same biome in each (e.g. more contiguous forest, etc. especially near the spawn point, etc.) Also, with Large worlds, there tends to be more of the unique landmarks/landscapes, like sky islands or giant trees or giant bee hives and the like.
I guess basically the choice is between more variety, but with more travel time to get to said variety, versus easier to find and get to the stuff that is there, even if there won't be as much of it.
When I'm playing solo, I tend to like to start on a Small world, but then eventually "settle" on a Large world. Right now, in my current playthrough, I'm still on a Small. That said, any size is fine with me for multiplayer.
And with all that said, it's not like I can't just make at least one of each and we can jump back and forth as we want. Besides that, we'd probably want at least one each of Corruption and Crimson worlds, as well, whatever the world size.
Also, from what I understand, multiplayer performance/lag shouldn't be affected by world size, at least as far as network issues go. But Large worlds would use more memory, I guess, so that could potentially be an issue.
no subject
Date: 2022-02-04 10:14 am (UTC)From:no subject
Date: 2022-02-03 10:58 pm (UTC)From:no subject
Date: 2022-02-03 11:31 pm (UTC)From:https://www.reddit.com/r/NoMansSkyTheGame/search/?q=multiplayer&restrict_sr=1&sr_nsfw=
https://www.reddit.com/r/NoMansSkyTheGame/search/?q=crossplay&restrict_sr=1&sr_nsfw=
https://www.reddit.com/r/NoMansSkyTheGame/search/?q=cross%20platform&restrict_sr=1&sr_nsfw=