Full headline, because of reasons: "Remedy comms director says upcoming live-service Control spin-off is 'for fans we don't have yet' as he muses on 'how challenging the co-op multiplayer space is'"
"A dime a dozen."
Here's the thing. Control[1] is a pretty cool game. It's kind of like a third-person perspective, action-adventure, light Metroidvania-ish game that is basically the current best possible SCP Foundation game that exists which isn't actually directly based on the SCP Foundation (though it is absolutely heavily inspired by the SCP Foundation) and is way better than most of the games that are actually directly based on the SCP Foundation. It also is connected in some ways to the Alan Wake games (which kind of makes sense, since they're both made by Remedy).
And I would expect that any Control 2 that happens to get made someday probably will be similarly pretty cool... assuming, of course, that it manages to avoid all the usual modern video game industry horseshit. Which, given trends (such as the one discussed in the above-linked PC Gamer article, in fact), is probably highly unlikely. And if that does turn out to be the case, then any hypothetical Control 2 that may come to exist in the future can already go ahead and piss off, too. (Though, to be fair, even the original Control game wasn't completely free of modern video game industry dogshit. It's doing plenty well enough now, though, for what it's worth.)
With all that said (and speaking of modern video game industry horseshit), this "live-service Control spin-off" game that PC Gamer is talking about here is something that I have less-than-zero interest in and which can quite heartily fuck off and die, as far as I am concerned. The entire "multiplayer live service arena" genre can eat shit and choke on it forever.
[1] - Which, coincidentally, is on sale for 75% off on both Steam and GOG, making it $9.99 USD, as of the time of this post. (It is, I guess, also available on modern consoles, though I'm not sure if it's on a similar sale on those right now, since I don't much follow news about specific console games anymore. *shrug*)
"A dime a dozen."
Here's the thing. Control[1] is a pretty cool game. It's kind of like a third-person perspective, action-adventure, light Metroidvania-ish game that is basically the current best possible SCP Foundation game that exists which isn't actually directly based on the SCP Foundation (though it is absolutely heavily inspired by the SCP Foundation) and is way better than most of the games that are actually directly based on the SCP Foundation. It also is connected in some ways to the Alan Wake games (which kind of makes sense, since they're both made by Remedy).
And I would expect that any Control 2 that happens to get made someday probably will be similarly pretty cool... assuming, of course, that it manages to avoid all the usual modern video game industry horseshit. Which, given trends (such as the one discussed in the above-linked PC Gamer article, in fact), is probably highly unlikely. And if that does turn out to be the case, then any hypothetical Control 2 that may come to exist in the future can already go ahead and piss off, too. (Though, to be fair, even the original Control game wasn't completely free of modern video game industry dogshit. It's doing plenty well enough now, though, for what it's worth.)
With all that said (and speaking of modern video game industry horseshit), this "live-service Control spin-off" game that PC Gamer is talking about here is something that I have less-than-zero interest in and which can quite heartily fuck off and die, as far as I am concerned. The entire "multiplayer live service arena" genre can eat shit and choke on it forever.
[1] - Which, coincidentally, is on sale for 75% off on both Steam and GOG, making it $9.99 USD, as of the time of this post. (It is, I guess, also available on modern consoles, though I'm not sure if it's on a similar sale on those right now, since I don't much follow news about specific console games anymore. *shrug*)