kane_magus: (Default)
Full headline, because of reasons: "Remedy comms director says upcoming live-service Control spin-off is 'for fans we don't have yet' as he muses on 'how challenging the co-op multiplayer space is'"

"A dime a dozen."

Here's the thing. Control[1] is a pretty cool game. It's kind of like a third-person perspective, action-adventure, light Metroidvania-ish game that is basically the current best possible SCP Foundation game that exists which isn't actually directly based on the SCP Foundation (though it is absolutely heavily inspired by the SCP Foundation) and is way better than most of the games that are actually directly based on the SCP Foundation. It also is connected in some ways to the Alan Wake games (which kind of makes sense, since they're both made by Remedy).

And I would expect that any Control 2 that happens to get made someday probably will be similarly pretty cool... assuming, of course, that it manages to avoid all the usual modern video game industry horseshit. Which, given trends (such as the one discussed in the above-linked PC Gamer article, in fact), is probably highly unlikely. And if that does turn out to be the case, then any hypothetical Control 2 that may come to exist in the future can already go ahead and piss off, too. (Though, to be fair, even the original Control game wasn't completely free of modern video game industry dogshit. It's doing plenty well enough now, though, for what it's worth.)

With all that said (and speaking of modern video game industry horseshit), this "live-service Control spin-off" game that PC Gamer is talking about here is something that I have less-than-zero interest in and which can quite heartily fuck off and die, as far as I am concerned. The entire "multiplayer live service arena" genre can eat shit and choke on it forever.

[1] - Which, coincidentally, is on sale for 75% off on both Steam and GOG, making it $9.99 USD, as of the time of this post. (It is, I guess, also available on modern consoles, though I'm not sure if it's on a similar sale on those right now, since I don't much follow news about specific console games anymore. *shrug*)
kane_magus: (Default)
Nerd Shitâ„¢ like this is why Wil Wheaton is awesome.

Also, I've never heard of analog horror until this post, either.
kane_magus: (Default)
I've mentioned the SCP Foundation before. Out of all of those that I've read so far (which still isn't anywhere remotely near all of them), SCP-087 is one of my favorite because it is one of the creepiest.

Well, as the headline says, someone has made a game based on it.

That's all I'm going to say about that.

(EDIT)

Also, this.

(/EDIT)

(EDIT 2, about 11.5 years after first making this post)

It has gotten completely out of hand now, though. There's even a "dating sim" now.

(/EDIT 2)
kane_magus: (Default)
This upcoming new Enderman mob isn't really the Slender Man at all. Well, kinda, maybe.

However, it's totally SCP-173 though. (See also SCP-096, though that's not quite the same thing, since it attacks the instant you see its face, whether you look away or not.)

And though I haven't seen any Doctor Who myself, the Internet tells me that the Enderman is pretty similar to the Weeping Angels as well. (Man, I really need to watch me some Doctor Who someday.)

Based just on the look of them, they could also be those creepy guys in Super Mario Galaxy 2.

(EDIT)

Oh, and speaking of Mario, here is another thing that the Enderman is like. Yeah... not as creepy anymore when you think about it like that. >_>

(/EDIT)
kane_magus: (Default)
This, at least for the time being, has become the new TvTropes for me, insofar as being a colossal timesink. I'm currently trying to read through the entire SCP list in order, and just made it up to 100 a few minutes ago after an off-and-on period of a few weeks, which leaves not quite 900 left (since some of the higher numbers aren't filled in yet) (EDIT) over 1000 left. (/EDIT) (EDIT 2, over 12 years after first making this post) There are almost 8000 of these things now. Or, at least, 8000 "slots" available, anyway. (/EDIT 2) At this point, I may switch over to a more top-down approach, however.

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