kane_magus: (Default)
Full headline: "'I Can't Afford To Give It Away For Free' - Silksong's Low Price Is Causing Devs To Re-Evaluate Their Own Games"

Personally speaking, all Silksong's "low" price of $20 means is that I'll be waiting until it is in the $5-$10 range or lower before buying it (if I ever buy it at all, given that I've never bothered to complete the first Hollow Knight game). As far as I'm concerned, Silksong's price has nothing to do with the price of any other games. That said, I can see where these devs are coming from. Though, if anything, I think most other devs (especially the AAAAAAAA devs) tend to over-inflate what their games are worth, and the devs of Silksong are actually being more reasonable (relatively speaking).

Date: 2025-09-06 12:40 am (UTC)From: [personal profile] goldpseudo
goldpseudo: (Default)

I find it ironic that back when Hi-Fi Rush came out, I heard nothing but praise for its price point since it was effectively an AAA game released at a price you'd expect of an indie game (like $25, iirc). I don't recall any significant indie backlash against having affordable high-quality games eating their cake back then.

Date: 2025-09-06 06:32 pm (UTC)From: [personal profile] owsf2000
owsf2000: (Default)
As someone who has watched the base/reg price of indie games on my wishlist (that have been sitting there for years) go UP in the last 10 years, I'd have to agree with one of the commenters that effectively said:

"Indie games have generally been going up in price and down in quality for years so i welcome what Team Cherry are doing and hope it will encourage smaller developers to start putting in greater effort and justifying the prices they set."

If anything I think it's the other way around. The EXCESSIVE price tags being applied to AAA titles that are released in near (or sometimes completely) nonfunctional states with low effort being applied to really any aspect of the game that have been causing the lizard brains of these beasts we'll call "indie devs" to think "ok THIS is what a pretty but nonfunctional and unplayable game should be priced at. I guess we can charge more for ours then."


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