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"I talk about my experience of this crash as both a young consumer and a new game developer."



So... a somewhat different take on the situation than this one. He's not really talking about any of the current stuff, though, aside from a mention at the start about how "it's nothing like the 1983 crash." He still acknowledges that the current crap is bad, and it absolutely is bad, but the video doesn't dwell on it and simply describes his experience of the 1983 crash.

Yeah, this current... thing... whatever it is that's happening with the modern video game industry is not a crash. Sadly. As much as I've long wished it would just go ahead and actually crash already, what it's doing right now is not that. Honestly, I agree more with Tim Cain here that "it's nothing like the 1983 crash" than I do with John and Brenda Romero that it's "crashier." It's certainly something, but it's not the flame-engulfed car off the cliff into the explosives factory crash that 1983 was. And as Cain mentions here, it was a crash of the console industry specifically, since the PC game industry was still doing okay and getting stronger around that time. The current thing is affecting all sectors of the industry, though, not just consoles, since these days there's not really all that much difference between the "console" and "PC" (and "mobile") games industry. They're all shit now, in their own not too dissimilar ways. And it's affecting way more than just the United States the way the 1983 crash mostly did. This current thing is worldwide.

(EDIT)

Just going to say it again. The modern video game industry "crash" is more like this (including, importantly, the way the car continually zooms ahead again and again to dive off of worse and worse cliffs):


(/EDIT)

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