Okay, here's something that's kind of freaky, but cool at the same time.
You know that
last post I made about some bugs being in Universe at War? Well, when I checked my email just now, I noticed that I had received a friendly email from one of the guys at
Petroglyph. He said that he had seen that LJ post as well as the
previous one, and he was curious as to what bugs I'd encountered.
Needless to say, I was totally not expecting this, but I've emailed him back with as detailed a report as I could about what I'd seen. I think it's really awesome that they care enough to find little things like this and then follow up on them.
Also, this is something of a cautionary tale to be careful about what you say in your blogs and such, because you just don't know who's going to be reading them. ^^;;; I mean, I already knew that to be the case, and those of us at DigiPen have of course been warned about it by our GAM teachers and such, which is why I try to not go
too overboard with crap in my LJ that I wouldn't want to be seen in public anyway, just in case a potential employer stumbles across it or whatever. But, even so, this still kind of took me by surprise. At least it was a pleasant surprise, in this case, and at least I hadn't been caught out doing something
completely retarded like that one
former Nintendo employee.
Even so, I still feel a bit guilty about that last post now. I mean, every game is going to have bugs, after all, but I guess I was just a bit more sensitive to it in this case because it was a game that I personally had done testing for, and the first really
big game. And, to be fair, the one bug that I'd seen that was an old one was a bug that also tended to be rather rare in occurrence and, worse, seemed to happen seemingly at random with no fixed repro steps. Bugs like that, I know from my own experience, are a bitch to
find, let alone fix.
To put it plainly, Universe at War is a kick-ass game. Period. End of Line. No, I'm not just saying that because I was "forced" to play it for eight hours a day 5 days a week for two or three months over the summer. If anything, it's still amazing to me even now that I was getting
paid to play such a game, because (aside from the fact that I had to eat and pay bills and such) I'd have been content to play it for free, or to pay to play it as I did when I bought it the other day, of course. ^_^ Seriously,
Petroglyph is made up of a lot of the old
Westwood guys, and if you like Command and Conquer, or if you like RTS games in general, I'd highly recommend this game.
Hell,
the music alone is worth the price of admission.
Frank Klepacki is a god.