So after...
that other post, I decided to buy and play through
Night in the Woods.
It's pretty cool. The main content is in the storyline and dialogue, so you'll want to try to find all the hotspots where a conversation or a description can occur, as you explore the town. Some are in harder to reach places than others and require a bit of platforming. Also, as long as a conversation/description hotspot icon continues to be visible, that means there will be new dialogue to see. Once you've exhausted it all, the hotspot icon will go away (at least until a later day, anyway, though not necessarily every day). And more of the town will open up as the game progresses (sometimes seemingly for no apparent reason, i.e. for the first few days, Mae will refuse to go any farther west past the Click Clack Diner, and then, on like the fourth or fifth day, she just will, with no comment [at least that I saw, anyway]).
Basically, my main hint/tip for the game is to do everything else that you can possibly do during any given day prior to deciding to hang out with Bea or Gregg (or, at a couple points, Angus), because none of the other stuff ends the day, whereas choosing to hang out with one of the gang will end up with you back at home, ready to go to bed (or occasionally watching TV with dad first, if you choose to do that). Also, once the "investigation" stuff kicks in (see below), you will only be allowed to do two of the three possible events (woodland park, historical society, and graveyard), so decide who you want to go on an investigation with, as one of the three friends will not be possible to do on that playthrough. Sadly, I missed the one with Bea, because I was trying to save it for last, and then immediately after finishing the thing with Gregg (after having previously done the thing with Angus), it went straight into endgame, so I didn't get to do the one with Bea, despite having done everything else with Bea up to that point. If I'd known it was going to do that, I'd have done the event with Bea instead of Angus or Gregg (probably instead of Angus, since it would kind of make more sense to do the Angus thing when on a Gregg playthrough, probably, not that it really mattered either way).
The Big Plot™ stuff (which I won't spoil) that came up at around the halfway-ish point (aside from the one Weird Thing™ that happens much earlier) felt a little tacked on and forced, though, given that most of the game before that point was just normal, slice-of-life stuff, for the most part. I would have been perfectly okay if the entire game had just been Mae hanging out with her friends, and I would have preferred any Big Plot™ to have been a bit more... realistic in nature. But... eh, it was still pretty cool, I guess.
As for Mae, the player character, most of the time I felt like I could really identify with her. At one point, even, I actually said, out loud, "Mae Borowski is literally my spirit animal." Which was kind of weird since I was in a room by myself with nobody else in the house, at the time. However, there were other times where I had to wince at Mae's shitty behavior, wondering why the game was outright preventing me from playing Mae as
not an asshole. I really hated that the game forced me to make Mae keep drinking the beer at the forest party, for instance. Most of the asshole-ish behavior was during the interactions with Bea, like at the college party. (Whenever I had to choose between hanging out with Bea or with Gregg, I always chose Bea, at least in this first playthrough, not because I didn't like Gregg, but because I liked Bea more. I'll probably go back and do crimes with Gregg later, someday.) But, on the whole, Mae was pretty cool.
So, yeah, despite any nitpicks, I'd recommend
Night in the Woods.