And in the comments it seems like the people commenting are upset by the nerfs more than anything? Some claiming they're angry about X and Y not being fixed/finished yet while the game is being updated for "nerfs nobody asked for".
Glad I finished playing it as I probably won't bother going through it again any time soon. I'm actually surprised they nerfed the flying edge weapon though. I used that for a large portion of the game purely for the range it gave - I was always muttering to myself how weak the damage was even when I picked it up originally. It may have insane range, but it also had a weak ass rate of fire as well due to that - you either learned how to position yourself to help ensure a second hit as the weapon flew back to you or you were spending more time dodging enemies than anything else.
I find it interesting and a bit odd how they mention specifically nerfing the Flying Edge (and Rhava Bural and Rhava Velar[1], the latter of which is the upgraded verson of the former, crafted from it, and is basically the Crissaegrim from Symphony of the Night), but they apparently didn't nerf the Oracle Blade, which is the upgraded version of the Flying Edge.
I'm just disappointed that they listened to the whiners at all.
[1] - Despite backing the game, I apparently didn't back at a high enough level to get the Koji Igarashi bonus boss, so if I want that, I guess I'll have to wait until the "Iga's Back Pack" hits a 75% off sale or something. (On the other hand, for what it's worth, I'm glad this is available to everyone in some form, and not forever only exclusive to those who paid more on the Kickstarter. Exclusives are bullshit, I don't care who does them or how or why they do them.)
Thinking it over some more I think I'm less disappointed and more angry.
The ONLY case where these nerfs mattered at all would be with the apparent multiplayer DLC mode that'll eventually launch. That's it. Any other time and it should be single player only.
You need more challenge because the existing skills "melt" bosses? They could handle that by adding an extra hard mode where all the enemies get a good buff in their hp/attack/etc but the rest of the game can stay as is.
And for the multiplayer segment? Instead of gutting the game trying a no-win scenario of "perfect balance" all they had to do was say "Ok, during a multiplayer match, shards etc will have particular maxes - or will simply always be considered to be a particular grade/etc.
IE: Hard code specific grade/rank for every shard. If the player picks that shard for their character when they go to a multiplayer match, regardless of what grade they have in their single player, it will be treated as the specific values dedicated for multiplayer. And they can go about tweaking what rank/grade is best for each shard.
Absolutely no fucking around needed with the game as is in either case. In one they simply buff the basic stats of all enemies by a multiplier or two for a "demonic" mode, and the other they just spend time trying to figure out what rank/grade is best for each shard in a single mode.
Eh. Wake me when they finish putting out the promised DLC. I'll see what the game has to offer then. Until then I'm pretty much finished with the game. (Which is, or at least was, great.)
no subject
Date: 2019-07-19 07:36 pm (UTC)From:Glad I finished playing it as I probably won't bother going through it again any time soon. I'm actually surprised they nerfed the flying edge weapon though. I used that for a large portion of the game purely for the range it gave - I was always muttering to myself how weak the damage was even when I picked it up originally. It may have insane range, but it also had a weak ass rate of fire as well due to that - you either learned how to position yourself to help ensure a second hit as the weapon flew back to you or you were spending more time dodging enemies than anything else.
no subject
Date: 2019-07-19 08:02 pm (UTC)From:I'm just disappointed that they listened to the whiners at all.
[1] - Despite backing the game, I apparently didn't back at a high enough level to get the Koji Igarashi bonus boss, so if I want that, I guess I'll have to wait until the "Iga's Back Pack" hits a 75% off sale or something. (On the other hand, for what it's worth, I'm glad this is available to everyone in some form, and not forever only exclusive to those who paid more on the Kickstarter. Exclusives are bullshit, I don't care who does them or how or why they do them.)
no subject
Date: 2019-07-21 11:11 pm (UTC)From:The ONLY case where these nerfs mattered at all would be with the apparent multiplayer DLC mode that'll eventually launch. That's it. Any other time and it should be single player only.
You need more challenge because the existing skills "melt" bosses? They could handle that by adding an extra hard mode where all the enemies get a good buff in their hp/attack/etc but the rest of the game can stay as is.
And for the multiplayer segment? Instead of gutting the game trying a no-win scenario of "perfect balance" all they had to do was say "Ok, during a multiplayer match, shards etc will have particular maxes - or will simply always be considered to be a particular grade/etc.
IE: Hard code specific grade/rank for every shard. If the player picks that shard for their character when they go to a multiplayer match, regardless of what grade they have in their single player, it will be treated as the specific values dedicated for multiplayer. And they can go about tweaking what rank/grade is best for each shard.
Absolutely no fucking around needed with the game as is in either case. In one they simply buff the basic stats of all enemies by a multiplier or two for a "demonic" mode, and the other they just spend time trying to figure out what rank/grade is best for each shard in a single mode.
Eh. Wake me when they finish putting out the promised DLC. I'll see what the game has to offer then. Until then I'm pretty much finished with the game. (Which is, or at least was, great.)