kane_magus: (Default)



Here's what I say to the news of all of those Sony GaaS/"live service" games being canceled:


And yeah, the point Pat and Woolie made that these Sony wannabe "forever games" all would have been directly competing not just with the already established powerhouses from other companies but also with each other was a great point. Who the fuck has time to play seventeen different never-ending, time-devouring games at once? I don't have the time, interest, or inclination to play even one of those pieces of shit, but that's just me. And, fuck, I say to hell forever with even the "successful" ones, too, like Fortnite or whatever. In my not at all humble opinion, Fortnite was one of the worst things to happen to the modern video game industry as a whole, up there with shit like Denuvo and NFT games and such (and not just because it also let Epic fund the creation of Epically Gangrenous Shitpuddle).

Another name for the Modern Triple-A Video Game Industry™ easily could be "Sunk Cost Fallacy: The Industry."

The sooner all this shit finally crashes, explodes, and burns to the ground, the better. At this point, it's just gliding along, wobbling, stuttering, barely above tree level, belching smoke, engines on fire, parts falling off, and money spewing like a ruptured sewer pipe out of the cargo hold to be forever lost to the four winds.
kane_magus: (Default)
"Asmodee and Coffee Stain to be spun out as separate publicly-listed entities, Middle-Earth Enterprises to front remaining group"

So, basically, instead of one super-giant company to ruin everything, there are now three kind-of-still-giant companies to ruin everything. Gotcha.

All of which will still be run by the same incompetent asshole who ran Embracer Group, of course.

Speaking of which: "Embracer CEO Lars Wingefors: 'I'm sure I deserve a lot of criticism'"

You sure do, buddy. You sure do.
kane_magus: (Default)

Ignoring the "markdown in game prices probably wouldn't have been enough to sway people to accept the online only shit since any markdown would still have been more than buying used games even cheaper" bit... look, I don't care if they'd marked down the price to $0 per game or even -$60 per game (i.e. them giving me $60 per game to play their games on the X-bone), I still wouldn't have wanted the online only X-bone.

"You know, Don Mattrick really just shit in a bucket and gave it to Phil [Spencer] and told him to hold it, so I feel bad for him, but I don't think that the solution was for him to continue shitting into the same bucket and then complain that it's really heavy."

Pat always has the best quotes.

(EDIT) Oh, and they discuss this sort of shit a little ways into it, too. (/EDIT)
kane_magus: (Default)
I have two articles here which describe the core of the reason why I want the modern video game industry to crash and burn.



Here is the first article.

"Developer of legendary CRPG thinks the team behind the beloved hit is gone forever, and that the company 'will forever stay a one game studio'"

Despite being yet another article that doesn't mention the name of the game they're talking about until two paragraphs into the article, this is still a pretty good article. Though that is mostly because of the excerpted quote they got from one of ZA/UM's few remaining employees (or, rather, that GamesRadar pulled from another, more in-depth, better article, to which they at least had the decency to link).

Argo Tuulik, soon-to-be-unemployed writer at ZA/UM, says it best: "The individuals of ZA/UM, the cultural movement, have left the corporate body behind like the King Cobra slithering out of its dead skin. It's the people on top - the motherfuckers in sailing shoes and bowties - that fucked Harry, fucked Kim, [...] fucked Elysium, fucked you and me too. They are not artists, they are professional fuckers." (And he says even more like that in that other article.)

This is a prime example of the reason why I want the modern video game industry to crash and burn.



Here is the second article.

"'We don't have shareholders, but we also don't think about them,' Larian Studios uses its stage time at the DICE Awards to speak out against a brutal industry climate"

At least as of right now (and ignoring the ludicrous 30% "preference share" that Tencent owns in them, which puts lie to the bullshit claim that Larian "doesn't have any shareholders"), Larian is probably the closest thing to what I would want video game companies to be like after the industry crashes and burns. At least of the big so-called "AAA" companies, anyway.

That said, here's the thing, though. Even if you do ignore the asinine 30 percent share that Tencent owns, Larian actually does have another group of "shareholders," as one of the comments points out. Those "shareholders" are Swen Vincke and his wife, i.e. the founders/owners of the company. Perhaps that bodes well for the continued existence of Larian into the future. We'll see. As long as Swen Vincke continues to believe that "building games that are actually fun is going to make you the most money," then Larian is in a good place. But if, in the future, what Swen Vincke considers to be "actually fun" doesn't align with what the game-buying public sees as "actually fun," then they'll be in trouble. Or if and when Swen Vincke ever decides that he needs money more than he needs to "build games that are actually fun," you can be sure that Larian will start doing the same shit that the rest of the modern video game industry does, or else will be sold to the highest bidder, who will then do that shit. Or, more likely, when Swen Vincke and his wife decide that they are done "building games that are actually fun," retire, and leave/sell the company to someone else (or else they die and someone else simply inherits the company), probably that person will be the one who runs the company into the ground, or else probably will be the one who sells it out to other people who will run the company into the ground. Again, we'll see. I'm not optimistic.



I complain a lot about specific things like DRM and microtransactions and DLC-gutting and "always online" bullshit and "live service" bullshit and the "glorious digital future" bullshit, but those things are just means to an end. The end goal for the people who do all that reprehensible horseshit is simply to make the line go up for the shareholders, and by extension, the owners of the company (who typically are among those who are the largest shareholders, so in the end it makes little difference). And if those who run the company at the behest of the owners/shareholders don't do that shit, or if they do it badly, in such a way that it makes the line go down even a little bit and loses the shareholders money, then they will be replaced by someone who will do it, or who will do it "better" (i.e. in a way more aligned with gouging out as much money as possible, uncaring of how this affects the long-term health of the company). This end goal is at the expense of the people who buy the games and also at the expense of the people who actually make the games. The shareholders and company owners generally don't give a fickle flying fuck about the people who buy video games (as long as they continue to pay increasingly exorbitant prices to buy them and continue to blithely suck down all the additional sewer sludge [DRM, etc.] that the company shits out) or about the people who actually make the video games (as long as they continue to show up to work in exceedingly horrific conditions and for as little pay as possible). They only care about themselves and their bottom lines. And that's the real, main reason why the modern video game industry needs to crash and burn to the ground.

Also, obviously, this is true not just of the modern video game industry, but of pretty much anything and everything that is touched in any way by "investors" and "shareholders."
kane_magus: (Default)

Wait... how and why and when and where did goddamned Embracer Group get the Star Wars: Knights of the Old Republic IP (such that they are apparently the ones in the position to shitcan a remake)? I thought the KotOR games belonged to Electronic Arts, via BioWare (which was already bad enough)...?

Also, and more importantly: fuck you, Pat. ಠ_ಠ Fuck you with a rabid honey badger. Pat is full of some putrid, runny, biohazard-level, Montezuma's revenge dogshit saying that Jade Empire "sucked" and was "terrible" and "god awful." I mean, sure, opinions and all that shit, but in this particular case, Pat's still just straight up objectively wrong. I was almost going to not even post this video at all, just because of that absurd asininity spewing out of Pat's piehole. ¬_¬ Anyway, Jade Empire is probably the last truly great BioWare game that wasn't befouled by EA's trademark enshittification.
kane_magus: (Default)
"Following layoffs and closures of other Embracer-owned developers."

Hey, look, another reason to use my new "embracer group sucks" tag. Neat.
kane_magus: (Default)

So these two guys basically just completely clown all over Unity for a full half hour, and it's pretty fucking great.

(Also, say hello to the new "embracer group sucks" tag, because they go off on a brief tangent shitting on them, too. I fully expect to get more use out of that tag in the future.)
kane_magus: (Default)
"The studio was one of those affected by Embracer Group’s restructuring efforts after a $2 billion investment deal with Saudi Arabia’s Savvy Games Group fell through."

Alternative headline for the above article: "Embracer Group is the newest big kid on the block to whom game developers can sell out their companies and then watch them die, just like EA and Microsoft and their ilk."

(Just to note, it was to Embracer Group that Square Enix sold all of their cast off Western devs when Squeenix decided to go ham on crypto/blockchain/NFT bullshit, so I expect we'll be hearing about Embracer causing the likes of Eidos and Crystal Dynamics to go belly up in the next few years, too, for whatever asinine reasons similar to the above. Wonder how many more posts I'll have to make about Embracer Group and video game companies negatively affected by Embracer Group before I make an "embracer group sucks" tag. [EDIT] And there it is. [/EDIT])
kane_magus: (Default)
Requiescat in urina, Square Enix.

Now, if only Square Enix would just sell off the rest of their gaming stuff (e.g. Final Fantasy, Dragon Quest, Nier, Parasite Eve, all the Mana stuff, Chrono whatsit, etc.) to others who actually still care about all of that, then Square Enix could really go all in on the blockchain crap. (And if that were the case, maybe we could start getting such games that weren't infested with Denuvo again, too.) That would be best for everyone involved. Well, except for Square Enix, because they would very quickly cease to be. Which would still be best for everyone involved, to be honest.
kane_magus: (Default)
(EDIT)

Heh, I should have waited a bit.


"Square Enix has sold off Tomb Raider and other Western game IPs/studios in order to fund NFT games."

Yeah, pretty much what Ian and Pat said there.

Fuck, I haven't even bought and won't be buying Final Fantasy XV due to Denuvo horseshit, and Dragon Quest XI was also on that list for a while (mind you, I still haven't bought that yet, either, even after they removed that malware), so I'm absolutely sure as shit not ever going to buy a Final Fantasy or Dragon Quest game that has NFT dumbfuckery shoehorned into it, either.

(/EDIT)

Headline above paraphrased due to Dreamwidth's ineluctable text-length restrictions. Proper headline: "Video game company Square Enix agrees to sell much of their Western IP so they can go into the blockchain market"

Ah. So that is the reason why they did it? Huh. Okay. It's even stupider than I had guessed. I saw the news of Squeenix selling a bunch of shit in several articles via the news reader on my phone a day or two ago, but it honestly didn't interest me all that much, so I didn't bother to actually tap to read any of them at the time.

Relevant Kotaku article linked to via the web3isgoinggreat blurb above: "NFT Market Collapses Just As Square Enix Sells Tomb Raider To Bet Big On Blockchain"[1]

Welp. All I can say in response to that: Requiescat in defricatus urina, Square Enix. You totally deserve it.

[1] - Also, as an aside, John Walker writes for Kotaku now? Meh, all the more reason for me to avoid Kotaku, I guess. (Outside of this one singular case, in which I mostly agree with him on the subject of how asinine NFTs are, in general, and how blockheaded Squeenix was to go whole hog on the blockchain bullshit, in particular.)

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