kane_magus: (Default)



I've played all the old CRPGs like Baldur's Gate, Icewind Dale, Planescape: Torment, and Neverwinter Nights, back in ye olden days. They were super great. I've actually finished all of those at least once (multiple times in the case of P:T).

However, when I've tried to get into the new batch of this type of game, e.g. Pillars of Eternity, Torment: Tides of Numenera, Pathfinder: Kingmaker, Tyranny, etc., I've been inevitably overwhelmed and just gave up after a while. With Pillars, I've actually gotten pretty far the two times I've tried it so far (the first game, at least, as I have no interest in touching the sequel[1] until finishing the first one), but with Numenera and Kingmaker and Tyranny, I've only made it as far as finishing what are essentially the introductory/tutorial areas of those games, and that's basically it. I'm not actually sure why that is the case. I mean, I really want to get into these games, and I'm sure I'll try them all again at some point down the line, but... I dunno. Maybe this type of game just isn't for me, anymore? Even though I really, really want it to be?

[1] - Despite the fact that every member of the cast of Critical Role voices at least one character in Pillars II.
kane_magus: (The_Sims_Medieval)
I've talked more than a little about Planescape: Torment and how I think it's the best old-school BioWare-style game that wasn't actually made by BioWare (and better than the ones that were made by BioWare)... well, now I'm going to mention what I think is the best old-school BioWare-style game that actually was made by BioWare: Jade Empire.

Okay, so Jade Empire isn't as "old-school" as Planescape: Torment is, given that the combat is more an action-oriented beat-'em-up style instead of the pseudo-real-time turn-based combat of their previous games, and the graphics are 3D models rather than sprites, but that didn't bother me at all. The thing I like most about it, though, is that the story is just as good as, perhaps even better than, their previous games such as Baldur's Gate and Star Wars: Knights of the Old Republic (the latter of which was my previous "favorite BioWare-style game that was made by BioWare," until Jade Empire came along and bumped it off), and the fact that it was near to the last game of theirs to use the old-school dialog trees (the actual last being Dragon Age: Origins), as opposed to the dumbed down dialog wheel that was introduced in the Mass Effect series and carried over into Dragon Age II. Anyway, overall, it's a BioWare game set in a mythical country inspired by ancient Imperial China, and it was made back when BioWare games were still amazing and weren't the EA-tainted shit they are today. If that sounds even a little bit good to you, I'd highly recommend checking it out.

And it's currently on sale on GOG.com, along with a bunch of other EA games. (The fact that I have to refer to Jade Empire as "an EA game" now makes my gorge rise a little, but whatever. Rest assured, though, that Jade Empire doesn't have the EA-taint, since it was released well before BioWare became an undead husk back in 2007.)
kane_magus: (The_Sims_Medieval)
"Verdict: Torment is one of the most inventive, entertaining RPGs ever created."

And that's still true, fourteen years later.

(EDIT) And most everyone in the comments is going nuts over the fact that Dragon Age II got a higher score in its own review on PC Gamer. (P:T got a 93 while DA2 got a 94.) All it shows to me is just how arbitrary and meaningless point values at the end of video game reviews are. (/EDIT)
kane_magus: (The_Sims_Medieval)
The Kickstarter for the spiritual successor to the game that I have always considered to be the best, by far, of all of the old-school BioWare-style RPGs has already blown way past its goal after less than a day. It was fully funded in just six hours.

On the one hand, I think it's amazingly awesome that it's already hit $1,500,000 of its $900,000 goal.

On the other hand, though, I think the fact that, after only a day, it's already over $200,000 past the total of what the Dreamfall Chapters Kickstarter has made in almost a full month is kind of a crying shame. Essentially, to me at least, The Longest Journey is to old-school adventure games what Planescape: Torment is to old-school western RPGs, and I kind of wish that Dreamfall Chapters had had the same sort of runaway success that this new Torment Kickstarter is clearly going to have. But, oh well. (Mainly, I'm just somewhat disappointed that the Dreamfall Chapters KS is most likely not going to hit that $2,000,000 stretch goal.)
kane_magus: (The_Sims_Medieval)
It's just idle Twitter talk at the moment, but... would I pledge to help fund a new Planescape CRPG[1] through Kickstarter similar to the Double Fine Adventure thing (which is currently at around $1,350,000 of their $400,000 goal)? Well, given that I've often said that I consider Planescape: Torment to be by far the best "Bioware-style" CRPG ever made (even more so than the ones actually made by Bioware itself), then yeah, I probably would. It doesn't even have to be a direct sequel to P:T (and in fact, I would actually prefer that it was not a sequel at all, given that that game was a fully complete story arc), just so long as it is the same quality as Torment. Given that it was primarily Executive Meddling that hurt games like KotOR2 and Alpha Protocol (and even then, those games weren't totally super-horrible, despite that), it would be nice to see a game from Obsidian that didn't require them to answer to The Man™.

[1] - Or at least something similar even if it's not the Planescape IP, since that'd probably be nigh impossible to get a hold of these days and would likely be exorbitantly expensive even if they could get access to it. Honestly, I think I might prefer something new, rather than something explicitly set in Planescape, but if they could get Planescape again without much trouble, I wouldn't have a problem with that either.
kane_magus: (The_Sims_Medieval)
A potential sequel to Jade Empire? Yes, please. While I've said that the non-Bioware Planescape: Torment is my all-time favorite of the Bioware-style games, bar none, Jade Empire is probably my favorite of the ones actually made by Bioware (again, even taking into account the newer stuff like Dragon Age and Mass Effect and such).

The "just looking for the right way to deploy it" thing is raising some red flags for me, however. Just so long as it's similar to the original game, and not another damned, bloody MMO (or something even more retarded, like a "social game" or something), then I'll probably be okay with whatever they do with it. But please, Bioware, if you make a new Jade Empire game, don't make it a MMO.

(But then, even if it's not a MMO, the pessimist in me says that EA will surely find ways to stick their malignant fingers into the pie and manage to muck the whole thing up somehow.)

(EDIT) You know what? Fuck it. Let Jade Empire remain in the past. I don't want modern day EAWare touching Jade Empire with a 10-foot pole. (/EDIT)
kane_magus: (The_Sims_Medieval)
Announcement page here.

Actual sale page here.


Even if I were to ignore every other game on that list, I would give the highest of recommendations to Planescape: Torment. I know I've already said this several times in the past, but it is still to this day my absolute top favorite of the Bioware-style RPGs (even though P:T wasn't actually made by Bioware), and this includes even the more recent similar games like Dragon Age, Mass Effect, Jade Empire, etc.

Baldur's Gate is pretty awesome too, especially when taken as a whole, since you can import your character from BG1 into BG2. (I actually tried playing through this again a few years ago, using the BG1 Tutu stuff, but didn't get all that far into it. Still want to give that a shot again someday, though.)

I've played the first Icewind Dale also, but it's like a more combat oriented version of Baldur's Gate (i.e. more fighting, less towns and less NPCs to talk to), so I didn't like it quite as much. Haven't played Icewind Dale 2, though.

I've played Neverwinter Nights as well, and I guess it was okay, but the sheer horrible amount of bugs in it at launch* really soured me on the NWN series as a whole. As such, I haven't played any of the expansions for that, even though I bought Diamond a few years ago. No clue if they finally fixed the remaining bugs in that version. I notice NWN2 isn't in the list, but then it doesn't appear to be available on GOG at all.

As for the rest, I haven't even heard of the other games on the list before, so can't really give a recommendation on those one way or the other. If anyone else has played the others and would like to give a thumbs up/down for them, let me know.

* - A lot of which were still in it even a year or two later when I tried it again, and some of which I actually ended up fixing myself by exporting the storyline campaign out to the built-in level editor (which included a script editor which was pretty much just a C/C++ API), even though you technically weren't supposed to be able to do that, at least until after you'd completed it once. But I found a way, anyway. Let me just say that having to debug the code on the game you bought just to play it isn't fun, though I suppose that's a bit better than not being able to do anything at all about the bugs. These days, when I run into a bunch of bugs like that in a game, I just stop playing it altogether, at least until they release a patch for it, and sometimes not even then. I guess I just had way more patience back then than I do now for that sort of thing.
kane_magus: (The_Sims_Medieval)
After reading [livejournal.com profile] tokoz's post about the cool dream she had, it reminded me of something.

I wrote a short story about a year ago or so for a creative writing class I took at DigiPen. The subject of this particular story was the "false awakening" dreams that I have from time to time and which I loathe so very much. For a while, I'd kept meaning to post it here, because I was actually rather pleased with how it turned out (unlike the first one that I wrote for that class, which was utter shit). But then, I just completely forgot about it until now.

Well, for what it's worth, here it is finally. I've copy/pasted it directly from the doc into this edit window, but it looked like crap when I previewed it so I had to format it a bit, but it still looks a bit bad. The tabs were simply replaced with 5 non-breakable spaces, but the double spacing has been lost, sadly. Also, I had to go back and html-ize the italics and such, because those were lost in the copy/paste as well. I think I got them all. Meh.

It's a bit long for a LJ post too )

A few notes:
-- The game I mention is Planescape: Torment.
-- Yes, we read Kafka's The Metamorphosis prior to being given this assignment.
-- The line "At that moment I notice a mouse standing on its hind legs: a bald mouse." was required by the teacher to be worked into our stories somehow, whether it made sense or not. I think I stuck it in at a pretty good point in mine, if I do say so myself. It was a bit better in the printed version compared to this LJ version though, since it came directly after a page break.
-- No, I didn't actually have any of these dreams IRL (that I can recall, anyway).

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