kane_magus: (Default)

"CD Projekt Red has apologized for the Cyberpunk 2077 launch issues on PS4 and Xbox One."



This doesn't surprise me at all. The modern video game industry gonna modern video game, after all. CD Projekt (Red or otherwise) is not, and has never been, the messiah of the modern video game industry that far too many gullible dupes try to make it out to be. To steal from one of the comments under the above video, maybe they should rename themselves to "Seedy Projekt."

Ian is totally right. It's deception. It's absolute bullshit. And Pat's "crossing the Rubicon" point about no longer being able to rely on consoles to provide a consistent experience is a good one, too (if a bit behind the curve, because that's been the case for a while now, if not necessarily to such a huge degree as this).

Date: 2020-12-16 07:02 pm (UTC)From: [personal profile] owsf2000
owsf2000: (Default)
Regarding Pat's point you're right he's definitely behind the curve. Heck, even if he was saying that with the launch of No Man's Sky, which many aptly nickname "One Man's Lie", he'd STILL be behind the curve by close to a decade.

As soon as consoles started allowing patching, they opened the floodgates for shoddy game production - losing the only real selling point they had ahead of the PC market. "It just works."

I remember when the first bug patch was done on the original Xbox looong ago where Microsoft promised "this will not be the norm." Even then I was going "lol yeah right."

Date: 2020-12-21 12:57 pm (UTC)From: [personal profile] owsf2000
owsf2000: (Default)
Another case in point is that on PCs you can kind of understand patching being required - the scope of hardware configurations your game is going to be met with is just insane. Every year or two it gets worse and worse too as more video cards are released, more mother boards, more brands of ram, etc.

Some people defend console patching as required because "Game programming is so complicated nowadays" but that just doesn't cut it. In a console, all the consoles of a brand are essentially identical or at least required to be compatible with each other. (Obviously you'd just code for the PS4 and assume PS4 Pro will be compatible - just allow a higher refresh rate and the like.)

The reason console games release so poorly like this is primarily on one thing. The lack of real beta testing/troubleshooting/testing. You're more aware of that than I am, having worked in that shit for years, but seriously how could anyone come to any other conclusion when we see trainwrecks like no mans sky and cyberpunk. There's NO way any kind of testing was done on those, particularly the last gen consoles. Sony (And Microsoft) claim they do quality assurance testing on games they certify... hm. I really can't say I believe they do anything beyond certify a fee was paid at this point.

Sony has outright delisted Cyberpunk in the last day or two over the quality of the game and I believe are now doing refunds. Some would say "Good for Sony! Stand up for the gamer!"

In my case I'm going "Why didn't you properly check to see how the game ran in the first place?"

Supposedly the devs said they'd have all the issues resolved by launch with a day one patch. Well, here's where believing the dev got them. Perhaps they shouldn't allow a release until that patch is in their hands going forward.

Seriously it's hard to even consider buying a current gen console at this point, even if the pricetag alone wasn't effectively keeping me from investing in them.

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