I got
Supraland and the DLC
Supraland Crash on Steam the other day.[1] I have since finished both games, including 100%-ing the base game. (EDIT 2, the next day)
I haven't yet 100%-ed Crash (currently at around 70%-ish), but I'll probably do so. As of this edit I have also 100%-ed
Crash, as well as gotten all the Steam achievements, both for
Crash and the few in the base game that I'd missed, which was above and beyond 100%-ing. (/EDIT 2)
So, the game is pretty cool. It is indeed a sort of hybrid Metroidvania/
Zelda-like/
Portal-like game. First person perspective. You play as a little toy guy who is, in the base game, tasked with bringing the flow of water back to his home village. The entire game takes place in a diorama set up in some kid's backyard. (And let me tell you, seeing that gargantuan kid off in the distance [and sometimes
not so far off] in various places just watching everything is creepy and almost a little scary, really... especially during a certain moment near the end of the DLC
Crash.) The creators of the game joke about how "small" the game is in one of the trailer videos (embedded above), but it's actually pretty huge, at least from the perspective of your player character. The gameplay is, I'd say (and as shown in the pie-chart at the end of the above embedded video), around 40% exploration, 40% puzzle-solving and 20% combat, against cartoonish skeleton enemies. You get six main weapons/tools, which get several upgrades over the course of the game, including upgrades with how they react with each other, along with a bunch of other power-ups for the character himself that make traversal, puzzle-solving, and defeating enemies simpler.
The
Crash DLC (accessible from the main menu of the base game once you have it) is basically a full-blown expansion pack, an entirely new campaign. While you
can play it before the main game, it's recommended to play the main game first (I mean, obviously). It's shorter and smaller than the main game and rather more linear. Harder puzzles, less fighting and less overall exploring (though, from what I understand, there are some other secret areas that I haven't found even hints of yet in the DLC campaign, so maybe there's more exploration than I'm giving it credit for). The flow of the game for the DLC is 1) make it to the main town, 2) find enough materials to build a rocket, 3) launch in the rocket, 4) crash back near the beginning, and 5) go back to step 1. This repeats around five times or so, with slightly different/harder puzzles between the starting point and the main town each time. Also, it's kind of funny in that even though you mostly just have to re-collect the same weapons/tools from the main game, the order you get them in is almost exactly the opposite from the order in which you get them in the main game (e.g. the basic sword is one of the last things you find).
I have to admit that I had to look up a few things on walkthroughs and such, and every time I did, the solution was simultaneously "that was simple I should have figured it out" and "I probably never would have figured it out." A lot of it was that I was making things harder for myself than they had to be, trying to do things in more unorthodox ways that
almost seemed like they should work, without even thinking about the simpler, "intended" solutions until they were pointed out to me in guides or whatever. That said, the times I felt the need to look stuff up were far fewer than in some games of this type that I've played before. Most of the stuff, even the crazier puzzles, are usually pretty intuitive (even if at first glance they might seem incomprehensible), at least in the sense of "I figured out what I need to do, now I just need to figure out how to do it" sort of ways.
In any case, whether you bother with the DLC or not, the base game by itself is plenty good enough. It's kind of awesome to be able to, at the end, just basically fly all over the map with crazy jumping and ludicrous speed and all the power-ups, when at the start you were relatively slow as molasses, could hardly jump at all, and only had a puny wooden sword.
So, yeah, I would recommend
Supraland and
Supraland Crash. They're pretty cool. I know I've said in the past that I was kind of done with playing games where you're in a first person perspective with a target reticle in the middle of the screen that you use to shoot enemies, but if there were more games like this and less of the ultra-gritty modern urban combat shooters, I'd be much more lenient on that stance (especially given that the guns are used way more for puzzles than for fighting in
Supraland).
[1] - Also available on consoles... but conspicuously
not available on GOG, even though
it used to be, before it was delisted for asininely dubious reasons. Basically, the devs felt they weren't making enough money on GOG to justify taking the effort to keep the game up-to-date on there, so decided to just pull it entirely. How it is any more difficult to update the game for GOG than it is for Steam or whatever is beyond me. And, yes, Steam
is DRM, in and of itself, so for the devs to say "there is no DRM on Steam" is bullshit. Honestly, this issue here and the devs' attitudes toward GOG users and Linux users is probably the only black mark I would place against them. All of which is nothing, really, against the game itself, as the game itself is fine...
but... I have to admit that if I'd known about this behind the scenes horseshit
before I'd already bought and finished the game and the expansion on Steam, I may well have not bothered buying it at all in the first place, on Steam or anywhere else. However, with that said, I'll say now that I'm looking forward to any future DLC expansions/sequels to this game that may see the light of day someday, because the game is just that good, despite any shitty attitudes of the devs. (EDIT) After looking into it a bit more, it appears that there might have been some bullshit on the part of GOG itself as well in this case, so maybe the blame shouldn't rest
solely on the devs of this game. (/EDIT)