kane_magus: (Default)
Well, then... maybe I'll actually start to consider re-adding it to my Steam wishlist, so that I can maybe consider buying it at some point in the distant, nebulous future, again. Because, just to restate the blatantly obvious, I certainly wasn't going to buy it while it had the malware Denuvo in it.

Now, if only they would do that with all all the other games that I used to have wishlisted but don't anymore, so that I could maybe someday vaguely consider re-wishlisting them, too. Honestly, I haven't bothered to actually check any of those other games to see if they still have Denuvo or not. Don't think I'm going to bother right now. (EDIT) So, I did run through that list in that post real quick. The only other game that has removed the Denuvo is Resident Evil 3, so I may re-add that one to my wishlist again, someday. All the others still have Denuvo, so they may as well not exist as far as I'm concerned, at least until they wise up and remove that dogshit. (/EDIT)
kane_magus: (Default)

"CD Projekt Red has apologized for the Cyberpunk 2077 launch issues on PS4 and Xbox One."



This doesn't surprise me at all. The modern video game industry gonna modern video game, after all. CD Projekt (Red or otherwise) is not, and has never been, the messiah of the modern video game industry that far too many gullible dupes try to make it out to be. To steal from one of the comments under the above video, maybe they should rename themselves to "Seedy Projekt."

Ian is totally right. It's deception. It's absolute bullshit. And Pat's "crossing the Rubicon" point about no longer being able to rely on consoles to provide a consistent experience is a good one, too (if a bit behind the curve, because that's been the case for a while now, if not necessarily to such a huge degree as this).
kane_magus: (Default)

"According to Sony internal documents, people prefer playing single-player games."



I'm actually kind of shocked, if this is true. I mean, while I certainly prefer single player games and can't even really recall the last time I touched anything that was multiplayer[1], I just figured that most everyone else was all aboard with the whole Call of Shooty type of multiplayer horseshit or the Diablo III type of "must be online even for singleplayer" dogshit. But then, maybe that's only because that's what all the big video game companies have been telling me for years was the case, even though it apparently isn't. That said, I do not see the "always online even for singleplayer" trend ending anytime soon, regardless, because that shit is explicitly for DRM purposes, nothing more and nothing less.

As long as the hand-holding stuff that Ian talks about is optional, I'm totally on board for it, and would maybe even partake of it... but I wouldn't want to have to use it, if I didn't want to.

The whole "what was I doing" thing, though... yeah... that's why I've finished so few of the games I have and have played only the first third to a half or so (if even that much) of so many of them. ¬_¬

And yeah, I agree with Pat, the gatekeepers can fuck right off.

My one main piece of advice for game devs: give more frequent save points, if you must limit saves, or give unlimited save anywhere functionality, if you can, and at this point there's really no reason you can't, outside of snooty "it cheapens my artistic vision to allow saving anywhere" type of reasons and if those are your only reasons, then you can fuck right off, too. (EDIT) Oh, and in case I'm being unclear here, by unlimited saves, I mean manual saves. Auto-saving is nice, but not when it's the only way to save. If I'm playing a game and I miss something or fuck up something or, worst of all, something bugs/glitches out, and then I find out that I'm screwed for that playthrough because the game auto-saved after that point, that is one of the quickest, surest ways to get me to stop playing that particular game altogether, likely forever. (/EDIT)

[1] - Probably Minecraft, however long ago that was, since I don't really count The Secret World or Star Trek Online. Even though those latter two are MMOs, I was playing them purely solo, or as solo as I possibly could, and if there'd been offline singleplayer versions of those, I'd have never touched the MMO shit with a ten foot pole. And I haven't played either of those in years, either, so... *shrug*
kane_magus: (Default)

I got Supraland and the DLC Supraland Crash on Steam the other day.[1] I have since finished both games, including 100%-ing the base game. (EDIT 2, the next day) I haven't yet 100%-ed Crash (currently at around 70%-ish), but I'll probably do so. As of this edit I have also 100%-ed Crash, as well as gotten all the Steam achievements, both for Crash and the few in the base game that I'd missed, which was above and beyond 100%-ing. (/EDIT 2)

So, the game is pretty cool. It is indeed a sort of hybrid Metroidvania/Zelda-like/Portal-like game. First person perspective. You play as a little toy guy who is, in the base game, tasked with bringing the flow of water back to his home village. The entire game takes place in a diorama set up in some kid's backyard. (And let me tell you, seeing that gargantuan kid off in the distance [and sometimes not so far off] in various places just watching everything is creepy and almost a little scary, really... especially during a certain moment near the end of the DLC Crash.) The creators of the game joke about how "small" the game is in one of the trailer videos (embedded above), but it's actually pretty huge, at least from the perspective of your player character. The gameplay is, I'd say (and as shown in the pie-chart at the end of the above embedded video), around 40% exploration, 40% puzzle-solving and 20% combat, against cartoonish skeleton enemies. You get six main weapons/tools, which get several upgrades over the course of the game, including upgrades with how they react with each other, along with a bunch of other power-ups for the character himself that make traversal, puzzle-solving, and defeating enemies simpler.

The Crash DLC (accessible from the main menu of the base game once you have it) is basically a full-blown expansion pack, an entirely new campaign. While you can play it before the main game, it's recommended to play the main game first (I mean, obviously). It's shorter and smaller than the main game and rather more linear. Harder puzzles, less fighting and less overall exploring (though, from what I understand, there are some other secret areas that I haven't found even hints of yet in the DLC campaign, so maybe there's more exploration than I'm giving it credit for). The flow of the game for the DLC is 1) make it to the main town, 2) find enough materials to build a rocket, 3) launch in the rocket, 4) crash back near the beginning, and 5) go back to step 1. This repeats around five times or so, with slightly different/harder puzzles between the starting point and the main town each time. Also, it's kind of funny in that even though you mostly just have to re-collect the same weapons/tools from the main game, the order you get them in is almost exactly the opposite from the order in which you get them in the main game (e.g. the basic sword is one of the last things you find).

I have to admit that I had to look up a few things on walkthroughs and such, and every time I did, the solution was simultaneously "that was simple I should have figured it out" and "I probably never would have figured it out." A lot of it was that I was making things harder for myself than they had to be, trying to do things in more unorthodox ways that almost seemed like they should work, without even thinking about the simpler, "intended" solutions until they were pointed out to me in guides or whatever. That said, the times I felt the need to look stuff up were far fewer than in some games of this type that I've played before. Most of the stuff, even the crazier puzzles, are usually pretty intuitive (even if at first glance they might seem incomprehensible), at least in the sense of "I figured out what I need to do, now I just need to figure out how to do it" sort of ways.

In any case, whether you bother with the DLC or not, the base game by itself is plenty good enough. It's kind of awesome to be able to, at the end, just basically fly all over the map with crazy jumping and ludicrous speed and all the power-ups, when at the start you were relatively slow as molasses, could hardly jump at all, and only had a puny wooden sword.

So, yeah, I would recommend Supraland and Supraland Crash. They're pretty cool. I know I've said in the past that I was kind of done with playing games where you're in a first person perspective with a target reticle in the middle of the screen that you use to shoot enemies, but if there were more games like this and less of the ultra-gritty modern urban combat shooters, I'd be much more lenient on that stance (especially given that the guns are used way more for puzzles than for fighting in Supraland).

[1] - Also available on consoles... but conspicuously not available on GOG, even though it used to be, before it was delisted for asininely dubious reasons. Basically, the devs felt they weren't making enough money on GOG to justify taking the effort to keep the game up-to-date on there, so decided to just pull it entirely. How it is any more difficult to update the game for GOG than it is for Steam or whatever is beyond me. And, yes, Steam is DRM, in and of itself, so for the devs to say "there is no DRM on Steam" is bullshit. Honestly, this issue here and the devs' attitudes toward GOG users and Linux users is probably the only black mark I would place against them. All of which is nothing, really, against the game itself, as the game itself is fine... but... I have to admit that if I'd known about this behind the scenes horseshit before I'd already bought and finished the game and the expansion on Steam, I may well have not bothered buying it at all in the first place, on Steam or anywhere else. However, with that said, I'll say now that I'm looking forward to any future DLC expansions/sequels to this game that may see the light of day someday, because the game is just that good, despite any shitty attitudes of the devs. (EDIT) After looking into it a bit more, it appears that there might have been some bullshit on the part of GOG itself as well in this case, so maybe the blame shouldn't rest solely on the devs of this game. (/EDIT)
kane_magus: (Default)

"There's a very serious issue with the PS5."
kane_magus: (Default)

"Twin Galaxies has sued Billy Mitchell for fraud in a new lawsuit."



All I can say about Billy Mitchell is to echo Ian's "Eh, fuck 'im."

The only thing I knew about Jace Hall before this was that whole Street Fighter music video thing. And the only reason I knew about that was because of Street Fighter High.

Shenmue 3

Nov. 19th, 2020 01:12 pm
kane_magus: (Default)
Meh. I went ahead and bought it on Steam, despite all the bullshit headache it had caused me in the past.

It's available right now at a 66% off sale for $22.09 USD (if you want the "digital deluxe" version, that is, aka the full, un-chopped-up-into-DLC game). Since $22.09 is less than the roughly $30 or whatever that I'd paid on the Kickstarter that I got refunded, I just said meh fuck it, and bought it (after checking to make sure it didn't have Denuvo, of course, and given that it's also available on GOG [with the same 66% off discounts, currently], I didn't think it would, and it didn't, so at least they are that smart, if nothing else).

Given that I already bought Shenmue I & II a while back, as well, I may just do a Shenmue playthrough at some point soon. Even if they didn't bother to implement a save import feature from the previous games in Shenmue 3.

The "normal" price for the "digital deluxe" version is $64.99, though, and if I'd checked Steam (or GOG) and saw it at that price, rather than the $22.09 it is right now, well, they couldn't have kissed my ass and died fast enough to suit me. As it is now, basically, I got Shenmue 3 for less than I would have if I'd just stuck with the Kickstarter bullshit, and that's just fine with me. I mean, sure, I could have and probably should have waited for an even steeper discount, like 75%-plus or some shit, but meh, whatever.

(EDIT) Oh, and apparently the Steam key that Kickstarter backers got is just for the "standard" edition, not the "digital deluxe" edition. I.e. if I'd stuck with the Kickstarter shit, I'd have had to buy the DLC in addition to the $29 I'd already paid into the Kickstarter, assuming I wanted the full game. So... really, I got the game for way cheaper this way, i.e. having refunded the Kickstarter shit and just buying it on sale for $22.09, than I otherwise would have if I hadn't refunded the Kickstarter horseshit, which would have been $29 plus $7.17 for the DLC (at the 60% off sale price, or $17.97 at non-sale prices). Kickstarter backers got fucked six ways to Sunday. (/EDIT)

Nope

Nov. 19th, 2020 09:40 am
kane_magus: (Default)
I don't care if it's on a 84% off sale and only costs $7.99 USD (though also with $44.41 of DLC [and that's with the DLC itself at 50% off]), I'm still not buying that shit if it has Denuvo in it, which it still does.
kane_magus: (Default)

"We examine an embarrassing GameStop TikTok dance contest for its employees."



How is GameStop still a thing that exists? *eye roll*

That said, Pat and Ian got way more angry about this than me, mainly because I'm already to the point that (I repeat) I wouldn't even stop to piss on a GameStop if I passed by one that was on fire.
kane_magus: (Default)

"The new PS5 console is here! But does it REALLY matter? We discuss a Kotaku article making the case."



I haven't read and won't be reading the Kotaku article in question, so I'll just have to take Pat and Ian's word for the content of it. In any case, people are surprised and angry that a Kotaku article is pretentiously crappy? That's a part of the reason I quit following Kotaku (and most other video game "journalism" sites) years ago. Video game "journalists" get way too big for their britches far too often. *shrug*

AI Dungeon

Nov. 7th, 2020 12:19 am
kane_magus: (Default)
I have to admit... I was thiiiiiissss close to trying the Premium version of that AI Dungeon thing, since I'd heard that the "Dragon" version of the engine was way better than the Griffin version. (And the Griffin version is, itself, orders of magnitude better/smarter than any other chat/story bot I've ever used in the past...)

...but then they did this (which also affects Premium subscribers, apparently, as otherwise that would have actually been a further incentive to subscribe to Premium, rather than leading to a "well, then what's the point of Premium now, other than access to Dragon" moment). Well, thanks for saving me some money, Latitude, I guess. *weary sigh* Look, I understand that they have to make some money on this thing, somehow, but "Facebook-izing" it is not the way to go.

I'll keep playing it until I start seeing that "energy bar" bullshit showing up (which it hasn't yet, for me), then I'll probably just stop altogether.
kane_magus: (Default)

"EA has been punished in Europe with steep fines for FIFA loot boxes."



As Ian says, five point eight million dollars is pocket lint to EA at this point. As Pat says, if 10-20 other countries each also started fining EA five point eight million dollars or something similar for this horseshit, then maybe, just maybe, EA might then finally start to care the tiniest of bits.

The actual video, or at least my interest in it, ended at around the 6:00 mark. The latter five minutes or so of the video degenerated into them talking about trading cards and Logan Paul or whatever the fuck, and my eyes just glazed right the fuck over.
kane_magus: (Default)


No, the latter case is more like how game dev is on the games I mostly don't give a shit about these days. Game dev on the games I do somewhat care about is still more like the first case.
kane_magus: (Default)

"Should streamers pay game developers and publishers a licensing fee to play their games? We discuss this controversial opinion."



I guess my reaction to this is most like Ian's "eat my asshole," but I have to say that my threshold for not giving a shit about this is way lower than theirs, mainly because the modern video game industry has already done so much other asinine dumbfuckery for the past few decades now that I just can't bring myself to care all that much about any new shit that moronic dingleberries in the game industry like that Alex Hutchinson guy feel the need to say, one way or the other.

But I will say this, there have absolutely been games that I have bought that I otherwise would not have bought if I hadn't watched even a partial stream of them beforehand. If anything, devs should be paying streamers marketing money for all the otherwise free marketing the devs are getting from the streamers (or, you know, consider whatever money that the streamer is already getting from doing the stream in the first place, and just call it even-steven, if they must be tightwads about it).
kane_magus: (Default)
Am I the only one who doesn't give a single flying fuck about the upcoming release of Cyberpunk 2077 and the fact that practically everyone else is treating it like the next big messiah of modern gaming or some shit? (Yeah, I already know the answer to that is "No," but it often seems like "Yes." ¬_¬)
kane_magus: (Default)
Huh, so some shitty mobile port of a freemium MMO game was released on Steam and is now calling itself Torchlight III, apparently. I guess that's what happens when the original developers were shitcanned[1] and then the IP owners tried to continue on with the IP anyway, egregiously fucked it up completely, and are now trying to scam unsuspecting dupes with their inferior horseshit by marketing it as a true sequel to a beloved game series. It's basically fraud in all but name. Hell, I'll just go ahead and call it fraud in name, too, outright.

The first two Torchlight games were great. But this thing here, though? This is some of the stinkiest dogshit to ever drop out of a dog's asshole, and it can lie there on the sidewalk and dry into the turd brick that it is, for all I care, because I'm not touching it.

[1] - From Wikipedia: "On November 3, 2017, Perfect World announced the closure of Runic Games, along with large layoffs at Motiga. Perfect World said the closure was to reflect their company's focus on games as a service." In other words, Perfect World can go straight to hell, do not pass go, do not collect $200, as far as I'm concerned. Fuck Perfect World, and to hell with "games as a service," too. Runic Games: yet another once good game developer who was ruined by being bought up by a bigger, shittier company.
kane_magus: (Default)



I don't personally give a shit about Twitch myself (aside from the one time I watched Starla Huchton play Skyrim for a bit), but more power to the ones who do. That said, I think that the WWE is full of some Jurassic Park levels of shit here and they have my full permission to eat an entire bag full of dicks.

(EDIT) Also, I don't really agree with Jim Cornette's strict adherence to kayfabe so much, either, especially given that Vince McMahon himself destroyed kayfabe decades ago. So I'm glad that Jim and Brian agree, for the most part, that WWE is in the wrong here. (/EDIT)

(EDIT 2)

Here is where they talked about it before, where Jim was bitching way more about kayfabe or whatever and was way more on WWE's side than he was above:


(/EDIT 2)
kane_magus: (Default)

"The popular Farmville Facebook game is shutting down at the end of the year!"



Thoughts prior to watching: And nothing of value will be lost.

Thoughts after watching: And... nothing of value will be lost. Also, I think Pat just likes trolling Ian. I mean, he can't really be that dumb, can he?
kane_magus: (Default)



4:14 - DigiPen used to be in that building, as it was for the entirety of the time I attended there. NST was on the first floor, and DigiPen was on the second floor. In fact, I'm pretty sure it was the next year after I graduated that it formally moved to its (at the time) new location (although the art students were already using that new building a year or so prior), which I never had a chance to visit, myself.

Also, there is the 7-11 that we used to call the "0x7B" (very quickly shortened to just "The B") because we were huge nerds. You can actually see the reflection of it in the window on that first Google Maps link up there.
kane_magus: (Default)




"Shortly before the console's release, Microsoft offered to buy Nintendo for twenty-five billion dollars. Nintendo of America's then president, Minoru Arakawa, originally thought the offer was a joke. But once Microsoft's intentions were clear, Nintendo took the offer seriously and discussed the deal in Japan over six or seven meetings. Microsoft wanted Nintendo to drop its console business and make games for the Xbox. But Nintendo's CEO at the time, Hiroshi Yamauchi, didn't like the idea and believed Microsoft lacked an understanding of the industry."

We dodged a nuclear warhead with that one.

And now, almost 20 years later, it is blatantly obvious that Hiroshi Yamauchi was, of course, entirely correct. Not that that has stopped Microsoft from force-feeding its fetid "understanding" of the industry down the throats of gamers and other developers (including Nintendo itself) during that time. *weary, defeated sigh*

So yeah... still slowly but surely plugging away at getting through the videos on the DidYouKnowGaming? Youtube channel. I'm up to the "within the past 3 years, so they show up as released '2 years' ago" videos, even though this one here is less than a month shy of being a full three years old. Not sure if I'll ever get fully caught up, at this rate.

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