Welp, chalk yet another one up[1] for the modern video game industry. For the absolute nothing it's worth, at least Highguard lasted longer than Concord did. Then again, Concord cost $40. Highguard was f2p. And yet, here we are. Same outcome.
So... how many more millions of dollars and years of dev time will be utterly wasted making these dead-on-arrival live-service/GaaS games that get shut down after a month or a week or whatever, before somebody in the modern video game industry finally learns a goddamn lesson from it? Or will they just keep standing amidst the smoldering remains of the dozens of these games that have failed over the past several years, pointing at the one or two vaguely "successful" ones, and continue thinking "Yes, that's us! We'll definitely be the next big thing!" Maybe, at the absolute very least, Tencent may think twice before it "secretly" funds another one of these abject disasters. (And, of course, it was general knowledge that Tencent had anything at all to do with it that was probably the final nail in the coffin for the shitshow that was "indie game" Highguard.)
C'mon, modern video game industry crash. C'moooooon, modern video game industry crash. Can't be soon enough.
[1] - As in a chalk outline, not a scoreboard tally.