Loop Hero is currently on sale for 67% off, which brings it down to $4.94 USD at the moment from $14.99.
So, I bit on it (even though it's a "Roguelike" game) and started playing it today. Haven't played it too awfully much yet, but it seems like it could potentially become the next Vampire Survivors, at least for me, for now.
The gameplay is very simple on the surface. Your little dude is walking around a path that loops. You have no direct control over his movement and you have no direct control over how he fights enemies. Every time you pass your camp, you heal a little bit, and the enemies get a little bit stronger. From winning fights, you get equipment to put on your little dude, which grant him various stats.
You also get cards that you can place on the map that translate into locations or structures. Some of these are directly beneficial to your little dude, such as by increasing his health (rocks and mountains), by increasing the amount of healing you get when you go past your camp (meadows), by directly healing him when you pass it (villages), by increasing his attack rate in that area (beacons), or by reducing enemy spawns in the area (lanterns), among other things. Some of them introduce new enemy types, like vampire mansions (yes, this game, unlike Vampire Survivors, actually has vampires in it) and spider nests and cemeteries and such. And some do a little of both, like the battlefield spawning chests for loot in that area, though it may spawn a mimic instead.
Aside from the main part of the game described above, there also is a bit of base-building when you retreat to your camp at any time during the main loop, though you'll want to do so close to your camp, if possible, in order to prevent loss of materials. Said materials are used in the actual camp screen in order to build new buildings like farms or smithies or herbalists and such. Some of the cards mentioned in the previous paragraph for the main loop don't become available until after you've built one of the upgrades to your home base as described here.
Anyway, like I said, I haven't gotten too far into it yet, but so far it seems pretty cool. And, again, it's currently $4.94 USD on Steam, until August 10.
So, I bit on it (even though it's a "Roguelike" game) and started playing it today. Haven't played it too awfully much yet, but it seems like it could potentially become the next Vampire Survivors, at least for me, for now.
The gameplay is very simple on the surface. Your little dude is walking around a path that loops. You have no direct control over his movement and you have no direct control over how he fights enemies. Every time you pass your camp, you heal a little bit, and the enemies get a little bit stronger. From winning fights, you get equipment to put on your little dude, which grant him various stats.
You also get cards that you can place on the map that translate into locations or structures. Some of these are directly beneficial to your little dude, such as by increasing his health (rocks and mountains), by increasing the amount of healing you get when you go past your camp (meadows), by directly healing him when you pass it (villages), by increasing his attack rate in that area (beacons), or by reducing enemy spawns in the area (lanterns), among other things. Some of them introduce new enemy types, like vampire mansions (yes, this game, unlike Vampire Survivors, actually has vampires in it) and spider nests and cemeteries and such. And some do a little of both, like the battlefield spawning chests for loot in that area, though it may spawn a mimic instead.
Aside from the main part of the game described above, there also is a bit of base-building when you retreat to your camp at any time during the main loop, though you'll want to do so close to your camp, if possible, in order to prevent loss of materials. Said materials are used in the actual camp screen in order to build new buildings like farms or smithies or herbalists and such. Some of the cards mentioned in the previous paragraph for the main loop don't become available until after you've built one of the upgrades to your home base as described here.
Anyway, like I said, I haven't gotten too far into it yet, but so far it seems pretty cool. And, again, it's currently $4.94 USD on Steam, until August 10.