kane_magus: (Default)
I hate escort quests. I don't think I've ever played a game that had an escort mission in it where that escort mission didn't horribly suck in some way.

(EDIT)

Actually, that's not entirely true. I just remembered that Ico was incredibly amazing. But then, this is a case where the entire game is based on having a companion following you around, rather than just being that one level of a much larger game.

Also, Half-Life 2 Episode One and Episode Two had Alyx following you around most of the time as well, and that was also very well done.

Beyond that, however, escort missions mostly suck balls.

(/EDIT)

I'm currently playing Folklore on the PS3. It's an awesome game, and I'll probably write a bigger post about it when I finish it, but for now I must rant.

There is a quest later on called "Lost Annwn." This quest involves escorting an Annwn (one of the enemies you face in the game, but in this case he's on your side) through several different areas, all of which are filled with enemies. In addition to this, the game restricts you to using two pretty crappy abilities, one of which doesn't even affect the particular enemies you fight here at all and is only used to clear some obstacles (and the other is just a slow, crappy melee attack). The Annwn dude who is following you does not fight back at all and he follows you pretty closely, meaning he's often in the line of fire when enemies are targeting you. Also, on top of that, the enemies explicitly target him about half the time anyway. When he dies, you have to start over from the beginning of the first area. Any health that you lost during that time does not refill, for some strange reason. And for an even stranger reason, whatever that reason may be, you also can't refill your health at the save point at the beginning of the area like you can at just about any other point in the game. And if you die, rather than the Annwn dying, it returns you all the way back out to the quest-giver in the real world, and you have to re-accept the quest again.

This quest blows. I finally just beat it, but only after several tries. I'll say this much for it, though, it finally gave me a reason to use Keats's Transcension ability, which until now I've never needed to use.

Date: 2011-04-02 03:37 pm (UTC)From: [identity profile] stuckinacave.livejournal.com
The biggest reason why I bought Enslaved was because I heard great things about it, but also, it's a unique setting, a new IP, amazing and imaginative visuals and even though it takes place in a post apocalyptic world, it actually uses COLOUR! I've lost track at how many times I've said "Wow this game is simply beautiful" and spent a couple moments just looking around the levels. And again, for $20 or less you really can't go wrong at all.

Freelancer was the last game I played in the space sim genre. Mind you, there probably hasn't been many top notch games in the genre since Freelancer. I bought the X3 set on a Steam sale because I've been itching to play a game in that genre again, but haven't installed it yet. I need to stop playing time intensive RPGs (as I eye Tales of Vesparia, Resonance of Fate and Dragon Age 2 next to me, waiting to be played).

But either way, Enslaved gets a full recommendation (at least based on my time spent on it, which is about half way through). I'd recommend playing on Hard though as it offers a good challenge and I suspect playing on Normal would be too easy.

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