Link to article.
If Notch, let's say, had been charging $100 for pre-alpha access to Minecraft, rather than, you know, less than what the game eventually ended up costing once it went to release, I don't think Minecraft would have been even remotely as popular as it was. On the other hand, this is GalCiv, the third part of an established and beloved series of games. On the third hand, there have been plenty of other third games in established and beloved series of games that have been pure crap compared to the first two. In any case, I personally would never pay more than (or even as much as) the final retail price for an early access game. Hell, except for a few very rare instances, I don't even pay that much for released games anymore.
However, with that said, they're being pretty much up front in this case with how much the game will cost when it is released (i.e. less than $100) and if people knowingly want to spend more than that to get early access to it, well... they can spend their money in whatever way they like, I guess. After all, most Kickstarter projects also have tiers that are higher than what would be the game's final release price (much higher, in many cases, with some tiers reaching into the high thousands or more). It's just that I won't ever be spending that much.
If Notch, let's say, had been charging $100 for pre-alpha access to Minecraft, rather than, you know, less than what the game eventually ended up costing once it went to release, I don't think Minecraft would have been even remotely as popular as it was. On the other hand, this is GalCiv, the third part of an established and beloved series of games. On the third hand, there have been plenty of other third games in established and beloved series of games that have been pure crap compared to the first two. In any case, I personally would never pay more than (or even as much as) the final retail price for an early access game. Hell, except for a few very rare instances, I don't even pay that much for released games anymore.
However, with that said, they're being pretty much up front in this case with how much the game will cost when it is released (i.e. less than $100) and if people knowingly want to spend more than that to get early access to it, well... they can spend their money in whatever way they like, I guess. After all, most Kickstarter projects also have tiers that are higher than what would be the game's final release price (much higher, in many cases, with some tiers reaching into the high thousands or more). It's just that I won't ever be spending that much.