kane_magus: (Default)
Loaded up Vampire Survivors after the latest update just to see how well the new engine does, and... yeah, it does pretty well. I did a couple of runs with Queen Sigma in order to make a couple of the most busted, frame rate-killing builds I could think of. By the 30 minute mark on each of those, they were still chugging along at mostly the same speed as when I started, even on my almost decade-and-a-half old CPU. On the older versions of the game, it would have become practically a 2-3 frames per second slideshow by that point.

One other thing I noticed is that everything (graphics, screen size, etc.) just seems slightly smaller now, which is kind of weird. Almost as if the top-down "camera" had been pulled "upward" to a slightly higher "elevation," if that makes any sense. In other words, I guess, you can see a bit more, now, but it's all smaller. Larger field of view. Zoomed out. Whatever.

As for the rest of what was updated, I don't care about multiplayer co-op (local or Remote Play or otherwise). End of story. And I don't have a Switch, so the fact that it is now available for that is completely irrelevant to me (and would probably remain so even if I did have a Switch). And aside from that, there was nothing new added to the game, in an actual gameplay sense (i.e. no new characters, weapons, stages, etc.)

If I want to scratch my Vampire Survivors itch beyond this, I'll probably go back to HoloCure (in which I just unlocked the last of the [at least current] character roster via the in-game gacha thing, which is... a start, I guess?)

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kane_magus

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