This argument is so fucking tiresome. If a game is developed by an
independent (you know, where the term "indie" comes from in the first place) group that has no ties to giant corporations, then the game is an indie game. If it is
not that, then it is not an indie game. Period. End of story. I don't care about "vibes" or "feels like" or any of that pointless shit.
If
Dave the Diver (or any other game) had been developed and published by Electronic Arts or Microsoft or Sony or Nintendo or whoever, then we wouldn't be having this discussion, I don't care how much so-called "indie quality" the game may have. Just because apparently nobody has ever heard of "Nexon, an enormous game publisher" before doesn't mean they're not "an enormous game publisher," i.e. they ain't indie. Saying that a game "has indie quality," even though it's not actually an indie game, is like saying that a game "
has Beta quality," even though the game is actually not at the point of being in Beta, and it's just as fucking useless, meaningless, and asinine a statement to make. And there are plenty of actual indie games out there which are
not just "2D pixel art" or whatever the fuck, as well, so what the hell does "indie quality" even mean?
And talking about Larian/
Baldur's Gate 3:
"It's an independent developer, give or take some Tencent investment." (emphasis mine) So... what you're saying there, Mr. PC Gamer Article Writer, is that Larian is
not an independent developer at all. Also, the fact that Larian is using the Dungeons and fucking Dragons license for their game would also disqualify them for the "indie" moniker. If you're licensing some massive property when making your game, be it D&D or LotR or Warhammer or Star Wars or whatever, you're not fucking indie. This also disqualifies CD Projekt Red and their
Witcher and
Cyberpunk games for the same reasons, since otherwise they'd technically be indie (unless they, too, have "some investment" by some gargantuan conglomerate like Tencent that I don't know about, in which case, no, actually, they wouldn't be indie at all, not even "technically").
Honestly, I think games should be judged on their actual merits or lack thereof. "Indie" is not (or, at least,
shouldn't be) a video game genre. Whether an "indie game" is either complete shit or utterly orgasmic is mostly irrelevant to its status as an "indie game." As I've said many times in the past, I've played many indie games that would put AAA-developed-by-committee games to shame. But I've played some really crappy indie games, too. And, of course, I've played plenty of ginormous budget AAAAAAAA games that sucked greasy scrotum as well. How "big" or "small" a game may be (i.e. how big or small the amount of money was used to make it) has almost no bearing on how "good" or "bad" said game may be (or whether it's "indie" or not, for that matter).
With all that said, I couldn't give less of a shitting fuck if
Dave the Diver was nominated for the "indie" category of some dumbfuck game awards show I don't care about in the slightest.