(Mostly copy/pasted from FB, but with some additions [beyond just the hypertext] that weren't in the original FB post.)
(Also, "
RPG games" is kind of fingernails-on-chalkboard to me, but... meh.)
Not going to do a whole
huge-mini-review of each game on the list this time, but
of these, the ones that I've played (none yet to completion except for
Diablo, which is only mentioned), are:
Nox,
Grim Dawn,
Transistor,
Depths of Peril (I own
Din's Curse, but not yet
Din's Legacy, and have played neither, and hadn't heard of
Zombasite at all prior to this article),
Victor Vran (didn't like it much),
Titan Quest, and
Sacred Gold. So... most of them, really.
The reason I won't be writing a huge-mini-review for each of them is because... well, there's really not a whole lot of difference between them. They could have also included
Divine Divinity (completed as a mage) or
Path of Exile (not on GOG likely due to it being online-only, which is probably why they didn't mention it) or
Torchlight (completed as a vanquisher) or
Dungeon Siege (really don't know why this one isn't on GOG, but that's probably why they didn't mention it), among many others. And, again, still, there's really not all that much difference between any of them. You're looking down at an unchanging angle at your hero (maybe some of the later games give you a bit more camera control), you're fighting hundreds of monsters and, later, stronger variations of the same palette-swapped monsters, you typically either choose a class at the start from the standard warrior/mage/rogue types (or whatever offbeat name a particular game decides to rename them to) or you start as a blank slate and build your character (mostly) toward one of these as you go along, you find tons of leveled, multi-color-labelled, sometimes unique equipment and other loot, and you usually have a hub location to which you return to sell or store that loot. And... that basically sums up those games, in a nutshell. Any differences are usually cosmetic, such as storylines or graphics or music, and don't really affect the gameplay itself.
I'm not trying to rag on these games, because of the ones I've played I've usually liked a lot (except for
Victor Vran, which I really didn't get into much, the one time I tried it, and that may just have been due more to my mood at the time than the game itself). I even liked the free-to-play
Path of Exile...
at least for the 80-something minutes I tried to play it singleplayer, before I got randomly disconnected from the always-online server (even for singleplayer), which booted me out of the game, and then I never touched it again.
I guess if I had to pick favorites, I'd go with
Diablo/
Diablo II (never touched and likely will never touch
Diablo III, due to it also being always-online, and
not free-to-play... also
Diablo II is on neither GOG nor Steam, for whatever asinine reasons),
Torchlight/
Torchlight II (though I've yet to finish the second one), and
Grim Dawn (made it almost to the end, but then just... stopped playing it, for whatever reasons... likely because right when I was almost finished, they announced an upcoming DLC or whatever, and I decided to wait for that, then never bought it, then never went back to the original game).