kane_magus: (Default)

Several things...
  • "bRaVe FeNcEr Is At LeAsT bEtTeR tHaN zElDa 64." Yep, this is exactly what it was like back in the Console Wars™. Personally, I thought the whole thing was immensely stupid, even as a kid, because for the longest time all I had was the original gray brick Game Boy that I bought "myself" (with allowance money). I never had a NES or anything Atari or whatever. I absolutely knew what I was missing. And I didn't go around trying to claim that the fucking Game Boy was better than the Sega Game Gear or whatever. Even when I did finally get a SNES, years later, I was always trading it back and forth with my best friend in middle/high school, who had a Sega CDX. They were all cool. It mostly depended on what games you wanted to play, anyway. Just for RPGs alone, if you wanted to play Earthbound or Final Fantasy or Chrono Trigger or Super Mario RPG or Secret of Mana or whatever, you needed Nintendo. If you wanted to play Vay (first RPG of any kind that I ever played) or Lunar or Shining Force or Phantasy Star or whatever, you needed Sega.
  • Reggie claims that ZSNES is "the goat," but it was either ZSNES or SNES9x, depending on the game. Some SNES games just played better (or at all) in one or the other. I mostly just use RetroArch these days, though, as it basically combines just about all the old and newer emulators (among other things) into one client.
  • I'm kinda feeling called out with that "Magus" bit. >_>; I still go by that shit now, let alone way back then. And, hey, at least I combined mine with another 90s edgelord character, and didn't just call myself "Dark Magus" or whatever. ¬_¬ Though my AFK nick in ye olde IRC dayes (i.e. the nick I would switch to when I wasn't actually paying attention to IRC all that much) used to be "Kage_Magus" (basically "Shadow Magus"), which was pretty damn close to that, admittedly.
  • The fact that Woolie doesn't know what The Elder Scrolls: Redguard is should already tell him pretty much everything he needs to know about The Elder Scrolls: Redguard. *nods sagely*
  • That one guy, keeping it fucking real. (Not the ALL CAPS masturbation guy, but the very last one, Ted, who they brought in on top of his shit.)
kane_magus: (Default)



I could potentially listen to these guys swap stories about the ancient video game industry all day.

I remember back before the N64 first came out; I was watching the local news with my parents, and, out of nowhere, they did a story on Super Mario 64. I was utterly blown away by the graphics. I immediately got on the phone and called my best friend in high school (I would have been heading into my senior year in HS around this time) and raved about it, like, holy fuck, Mario running around in 3D, actually making vocal noises when he jumped and shit? It was mind-blowing at the time.

Looking back on it now... I won't say that Mario 64 looks like ass now, because it doesn't, but, still... late 90s/early 2000s 3D graphics... woof. Honestly, Mario 64 is one of the few games from that era that actually kind of still holds up today, but... again, like they were talking about, there was only 6 years between Super Mario 64 and Super Mario Sunshine. Compare, too, the only 5 years between Ocarina of Time and Wind Waker. Or, hell, 8 years between OoT and Twilight Princess.

But then, before that, even crazier than that was the difference between Super Mario 64 and Super Mario World: only five years. Six years between Ocarina of Time and A Link to the Past.
kane_magus: (Default)



They did a full playthrough of both Reinhardt and Carrie in this. I'm glad they actually liked the game, for the most part. Castlevania on the N64 really wasn't as bad as too many people make it out to be. Not sure if they'll do a Legacy of Darkness playthrough, but I'll probably watch that as well, if they do.

I really kinda missed those guys.
kane_magus: (Default)

"We think The Legend of Zelda (1986) is the most influential game of it's time, if not of all time. On this episode of Cinemassare's Retail Reviews Mike, Ryan, and Kieran take a look at what made the first Zelda so groundbreaking. Zelda is an action-adventure video game developed and published by Nintendo and designed by Shigeru Miyamoto and Takashi Tezuka. Set in the fantasy land of Hyrule, the plot centers on an elf-like boy named Link, who aims to collect the eight fragments of the Triforce of Wisdom in order to rescue Princess Zelda from the antagonist, Ganon. During the course of the game, the player controls Link from a top-down perspective and navigates throughout the overworld and dungeons, collecting weapons, defeating enemies and uncovering secrets along the way."



I don't think they said anything here that was really wrong or controversial or whatever. I tried to think of any other game that might be more influential than The Legend of Zelda, and I honestly couldn't think of anything.

And yeah, I'm like that Kieran guy a lot of the time. As I've mentioned in other posts, I'll often start playing a huge game like, for example, Oblivion or Fallout New Vegas and get super far into them, maybe even right up to the point of almost finishing them, but then I'll stop playing, for whatever reason and sometimes even for no real reason, and just move on to something else. Like in Oblivion I did pretty much everything that it was possible to do in that game, except for doing the final few quests of the main storyline. Or like the one time I've played Fallout 2, I made it all the way to the start of the Enclave oil rig, and then never touched it again.

That said, however, I have finished every Zelda game that I've ever played, which is most of them. The only ones of the mainline series that I haven't played yet are the most recent ones, A Link Between Worlds and Breath of the Wild (or the new Link's Awakening remake). I don't really count those multiplayer things (Four Swords, Four Swords Adventures, Tri Force Heroes) as mainline games, and I'm definitely not talking about the spinoffs like Hyrule Warriors or the Tingle games or especially the CD-i shit or whatever else, regardless of however good or bad those may be on their own merits (or lack thereof, as the case may be).
kane_magus: (kanethumb1)


The difference between this and the other video is night and day. When the game's controls actually are shit (as is indeed most definitely the case with Mortal Kombat Mythologies: Sub-Zero), and it's not merely the result of user error that the game "sucks" so much, then yeah, go right ahead and bash the hell out of them. This game absolutely deserves to be dragged through the mud.

Also, they did try to make this into its own separate sub-series, what with Special Forces and Shaolin Monks, both of which similarly weren't all that good.
kane_magus: (kanethumb1)


I was watching this video and at first I honestly couldn't tell if the game really was as bad as they were saying it was, or if it was merely the case that all three of those guys were simply idiots, at least in this particular instance. The more it went on, though, the more I felt that it was the latter. It took them, like, 10-15 minutes (of the footage they showed anyway, which was edited, so it was probably even longer than that in reality) to realize that the "mysterious timer" that kept killing them was because they had been poisoned by the snake at the beginning of the game. Also, one of the first things I'd do in a situation like that, which is something they didn't do, would be to check to see if there's an inventory with an antidote or something (which there indeed is, at least according to many of the comments under the video).

On the one hand, to be fair, the fact that the game saves the poison state in such a manner and that you reload a checkpoint still poisoned (but at full life again) is indeed pretty broken and stupid, and is something that should have been caught and fixed in testing. But on the other hand, it was rather embarrassing to watch James, Mike, and Ryan flail about like that for almost 20 minutes, not having a clue as to what was going on until near the very end, and even then, still not a one of them thought to try pressing different buttons to see if it brought up an inventory with an antidote or something.

Normally, I really enjoy the James & Mike Mondays videos, yeah, but this particular one was rather painful to watch. This isn't the first video in which they've bashed a game when it was less the game's fault and more their own fault because they didn't look up the controls before starting the game. And these guys aren't the only ones who sometimes aimlessly fuck around in games and waste 20 or 30 or even 60 minutes or more of everyone's time like that without knowing what the hell they're doing (and then blame the game rather than their own ignorance), either. This is also a problem in more than a few SBFP videos and some Spoony videos (and probably in a ton of the other millions of Let's Play videos out there that I don't watch). If you're going to do a Let's Play or whatever you want to call it of a game like this, it's perfectly fine to go in blind without having played it beforehand and all. I have no problem with that. But even so, I still think that the absolute barest minimum of preparation should be to at least look at the goddamn manual to learn the basic controls or, failing that if a manual isn't available, go to GameFAQs or a wiki or somewhere to do the same. If a game is indeed broken shit in the end, that's one thing, but if a game is "unplayable" simply because you didn't take five minutes to look up a control list, then that's your problem, not the game's problem, and you're the ones who look stupid and broken, more so than the game.

People complain about games these days having tutorials that are too extensive and intrusive and pervasive and whatever else, and they bitch about how modern games do too much hand-holding and the like, but in this particular case, I think the game could have done with a bit more hand-holding, if only to inform the player that there is indeed an antidote for poison and such. If nothing else, just a huge flashing "You are poisoned, you dumbass! Use an antidote!" text on the screen would have been helpful, since the skull-and-crossbones symbol over the life indicator (which didn't appear until after they'd gotten bitten by the snake) apparently wasn't good enough. Go figure.

Disclaimer: I've never played or even heard of this N64 Indiana Jones game prior to watching this video, so no, this isn't me fanboying out because they crapped on my favoritestestest game of all time or some shit like that. If anything, I'm more sad that James Rolfe, one of the earliest and best (usually, anyway) game critics on the Internet (either as the AVGN character or as himself) of whom I am kind of a big fanboy (and for more than just the video game-related stuff he does) ended up putting out such a terribly disappointing video as this, which doesn't show him or his friends in the best of lights. Come on, guys, you can do, and indeed have done, so much better than this. Maybe you should give this game another go, once you actually figure out what the fuck you're doing, rather than just pointlessly assing around for nearly 20 minutes.
kane_magus: (The_Sims_Medieval)
This is not Nintendo being overly aggressive about their IPs. Super Mario 64 is not abandonware (as though that makes it okay if it were). This is Nintendo being relatively sensible about a game that they are still actively selling today on their current generation console. This is not them shutting down Youtube videos of LPers playing their games, like the Slashdot article tries to equate it to, which I agree is kind of stupid evil on Nintendo's part. This here is not Nintendo being stupid evil, though. Nintendo has every right and expectation to have this shut down, and in this case I honestly don't blame them for doing so, and I also don't think "fair use" applies in this case, like some of the not-a-lawyers on Slashdot are trying to claim. And all the "fuck Nintendo"s down in the comments under this thing just shows that there are stupid people on both extremes of the whole "copyright, should we or shouldn't we" brouhaha.

At least the guy himself who made the thing has some sense: "I received a copyright infringement notice on both the webplayer as well as the standalone builds. Which is fair enough, really. In light of Nintendo recently making a deal to release some of their IPs on mobile platforms, it's probably not in their best interests to have a mobile-portable version of Mario 64 sitting around." Then again, if he'd had more sense, he wouldn't have made the thing in the first place, because he couldn't have not known that this is how Nintendo would react when they found out about it.
kane_magus: (Default)
When I saw this, the thing that immediately came to mind was Legend of Zelda. (Though it's more like "avenging" than "reporting" in those cases.)

Also, only a little over a month until Skyrim is released. I never did get around to playing all the way through Oblivion beforehand, and there's almost assuredly not enough time to do that now. Oh well.
kane_magus: (The_Sims_Medieval)
Today is the 25th anniversary of the Castlevania series. Here is 1up's retrospective of the series as a whole. They were quite a bit more negative in the middle part than I would have been, and the best/worst bit on the third page was kind of silly and very subjective, as such things usually are (and, worse, they blatantly spoil several key plot points of some of the later games, so be forewarned), but on the whole I think it was a pretty fair look at the series.
kane_magus: (The_Sims_Medieval)
I was playing Metroid Prime the other day, and I was going through the crashed frigate, most of which is underwater. After the third or fourth trip back through this level, I was thinking something along the lines of "Man, the only thing I like about this level is the music." That's when the lightbulb for the idea of this post appeared over my head.

I'm just going to post a bunch of music from various underwater levels in games I've played. (I thought about including ice levels as well, but that would have doubled the size of this post. Besides, that means I can now do a "Ice Edition" or something later.) I know I'm leaving out a lot of stuff, and I might come back later and add more if I have a "I can't believe I forgot that!" moment. But for now, this is just whatever I thought of off the top of my head. (If you feel like posting your own "I can't believe you left out this!" comments, please do.)

Youtube videos behind cut )

That's it. For now, at least.
kane_magus: (kanethumb1)
That "Arwing in Ocarina of Time" code does work.

Codes can be found here.

If you need an emulator and a rom, they're very easy to find via Google. Having never used N64 emulation before, I was able to find both a rom for OoT and an emu within minutes. The emulator I'm using is PJ64, but I'll leave it up to you to find a rom for the game. *cough*romhustler.net*cough*

For the pj64 emulator, I just opened the file called project64.cht in the base directory, looked under the rom heading for OoT version 1.2, and added the following line at the end of the cheats for that rom: "Cheat64="Activate Arwing",81244716 013b,812447a4 013b,812447b2 0000" (without the outer quotes). When running the rom on the emulator, I just selected the newly added "Activate Arwing" cheat from the cheat menu.

While in game, at the beginning after all of the intro stuff, I went over and entered the house where there's a little Kokiri dude lifting a rock, then when I exited, there was a Star Fox Arwing flying around and attacking me. I killed it in two hits with the boomerang (which I also gave myself using the cheat menu), and it spiraled down and crashed in an appropriately Star Fox-ish manner. Not much to it really, but still kind of interesting.

Oh, and OoT looks sweet on a computer monitor in higher res, btw. Too bad I don't have time to play it at the moment. :/

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